/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" #include "fullpipe/floaters.h" namespace Fullpipe { void scene28_initScene() { g_vars->scene28_var01 = 200; g_vars->scene28_var02 = 200; g_vars->scene28_var03 = 300; g_vars->scene28_var04 = 300; g_vars->scene28_var05 = 1; g_vars->scene28_var06 = 1; g_vars->scene28_var07 = 0; g_vars->scene28_var08 = 0; g_vars->scene28_var09 = 0; g_vars->scene28_var10 = 0; g_vars->scene28_var11 = 0; g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28")); g_fp->initArcadeKeys("SC_28"); } } // End of namespace Fullpipe