/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene30_enablePass(Scene *sc) { MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_WayToPipe); if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll)) lnk->_flags &= 0xDFFFFFFF; else lnk->_flags |= 0x20000000; } void scene30_initScene(Scene *sc, int flag) { Scene *oldsc = g_fp->_currentScene; g_vars->scene30_leg = sc->getStaticANIObject1ById(ANI_LEG, -1); g_fp->_currentScene = sc; if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_ShowingHeel)) g_vars->scene30_leg->changeStatics2(ST_LEG_UP); else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithoutJugs)) g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN); else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithBig)) g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN1); else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithSmall)) g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN2); else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll)) g_vars->scene30_leg->changeStatics2(ST_LEG_EMPTY); g_fp->_currentScene = oldsc; scene30_enablePass(sc); if (flag == LiftUp || flag == LiftDown) g_vars->scene30_liftFlag = 0; else g_vars->scene30_liftFlag = 1; g_fp->lift_setButton(sO_Level8, ST_LBN_8N); g_fp->lift_init(sc, QU_SC30_ENTERLIFT, QU_SC30_EXITLIFT); } int scene30_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC30_LTRUBA) { g_fp->_cursorId = PIC_CSR_GOL; } return g_fp->_cursorId; } int sceneHandler30(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch(cmd->_messageNum) { case MSG_LIFT_CLOSEDOOR: g_fp->lift_closedoorSeq(); break; case MSG_LIFT_EXITLIFT: g_fp->lift_exitSeq(cmd); break; case MSG_LIFT_STARTEXITQUEUE: g_fp->lift_startExitQueue(); break; case MSG_LIFT_CLICKBUTTON: g_fp->lift_clickButton(); break; case MSG_SC30_UPDATEPATH: scene30_enablePass(g_fp->_currentScene); break; case 64: g_fp->lift_hoverButton(cmd); break; case MSG_LIFT_GO: g_fp->lift_goAnimation(); break; case 29: { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); if (ani && ani->_id == ANI_LIFTBUTTON) { g_fp->lift_animateButton(ani); cmd->_messageKind = 0; } } break; case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } g_fp->_behaviorManager->updateBehaviors(); break; default: break; } return 0; } } // End of namespace Fullpipe