/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene32_initScene(Scene *sc) { g_vars->scene32_flagIsWaving = false; g_vars->scene32_flagNeedsStopping = false; g_vars->scene32_dudeIsSitting = false; g_vars->scene32_cactusCounter = -1; g_vars->scene32_dudeOnLadder = false; g_vars->scene32_cactusIsGrowing = false; g_vars->scene32_flag = sc->getStaticANIObject1ById(ANI_FLAG, -1); g_vars->scene32_cactus = sc->getStaticANIObject1ById(ANI_CACTUS, -1); g_vars->scene32_massOrange = sc->getStaticANIObject1ById(ANI_TESTO_ORANGE, -1); g_vars->scene32_massBlue = sc->getStaticANIObject1ById(ANI_TESTO_BLUE, -1); g_vars->scene32_massGreen = sc->getStaticANIObject1ById(ANI_TESTO_GREEN, -1); g_vars->scene32_button = sc->getStaticANIObject1ById(ANI_BUTTON_32, -1); g_vars->scene32_massOrange->startAnim(MV_TSTO_FLOW, 0, -1); g_vars->scene32_massOrange->_movement->setDynamicPhaseIndex(15); g_vars->scene32_massGreen->startAnim(MV_TSTG_FLOW, 0, -1); g_vars->scene32_massGreen->_movement->setDynamicPhaseIndex(26); Scene *oldsc = g_fp->_currentScene; StaticANIObject *ani; if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Lies)) { ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1); if (ani) { g_fp->_currentScene = sc; ani->changeStatics2(ST_HDL_LAID); } } else { if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1); g_fp->_currentScene = sc; if (ani) ani->changeStatics2(ST_HDL_PLUGGED); g_vars->scene32_button->changeStatics2(ST_BTN32_ON); } } g_fp->_currentScene = oldsc; if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_32)) { MessageQueue *mq = new MessageQueue(sc->getMessageQueueById(QU_KBK32_START), 0, 0); mq->sendNextCommand(); } g_fp->lift_setButton(sO_Level9, ST_LBN_9N); g_fp->lift_init(sc, QU_SC32_ENTERLIFT, QU_SC32_EXITLIFT); g_fp->initArcadeKeys("SC_32"); } void scene32_setupMusic() { if (g_fp->lift_checkButton(sO_Level6)) g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_32"), "MUSIC2", 1); } int scene32_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_objectIdAtCursor == PIC_SC32_LADDER && g_fp->_cursorId == PIC_CSR_ITN) g_fp->_cursorId = g_vars->scene32_dudeOnLadder ? PIC_CSR_GOD : PIC_CSR_GOU; return g_fp->_cursorId; } void sceneHandler32_tryCube() { if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_33)) chainQueue(QU_KBK32_GO, 0); } void sceneHandler32_startCactus() { g_vars->scene32_cactusCounter = 48; g_vars->scene32_cactusIsGrowing = false; } void sceneHandler32_spin(ExCommand *cmd) { MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId); if (!mq || mq->getCount() == 0) return; ExCommand *ex = mq->getExCommandByIndex(0); ExCommand *newex; if ((g_vars->scene32_cactus->_movement && g_vars->scene32_cactus->_movement->_id == MV_CTS_DEFAULT) || g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_GROWUP) { for (int i = 0; i < 12; i++) { newex = ex->createClone(); newex->_excFlags |= 2; mq->insertExCommandAt(1, newex); } g_vars->scene32_cactus->changeStatics2(ST_CTS_GROWUP); chainQueue(QU_CTS_BACK, 1); g_vars->scene32_cactusIsGrowing = false; return; } if (g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_EMPTY && g_vars->scene32_cactusCounter < 0) { for (int i = 0; i < 2; i++) { newex = ex->createClone(); newex->_excFlags |= 2; mq->insertExCommandAt(1, newex); } chainQueue(QU_KDK_DRIZZLE, 0); } } void sceneHandler32_startFlagLeft() { g_vars->scene32_flag->changeStatics2(ST_FLG_NORM); g_vars->scene32_flag->startAnim(MV_FLG_STARTL, 0, -1); g_vars->scene32_flagIsWaving = true; } void sceneHandler32_startFlagRight() { g_vars->scene32_flag->changeStatics2(ST_FLG_NORM); g_vars->scene32_flag->startAnim(MV_FLG_STARTR, 0, -1); g_vars->scene32_flagIsWaving = true; } void sceneHandler32_trySit(ExCommand *cmd) { MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId); if (!mq || mq->getCount() == 0) return; ExCommand *ex = mq->getExCommandByIndex(0); if (g_vars->scene32_cactusIsGrowing || g_vars->scene32_cactus->_movement || g_vars->scene32_cactus->_statics->_staticsId != ST_CTS_EMPTY || (g_vars->scene32_cactusCounter >= 0 && g_vars->scene32_cactusCounter <= 20)) { ex->_messageKind = 0; ex->_excFlags |= 1; } else { ex->_parentId = ANI_MAN; ex->_messageKind = 1; ex->_messageNum = MV_MAN32_SITDOWN; ex->_param = g_fp->_aniMan->_odelay; g_vars->scene32_dudeIsSitting = true; getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); } } void sceneHandler32_buttonPush() { if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1); if (ani) ani->changeStatics2(ST_HDL_PLUGGED); chainQueue(QU_SC32_FALLHANDLE, 1); g_vars->scene32_button->changeStatics2(ST_BTN32_OFF); } } void sceneHandler32_installHandle() { chainQueue(QU_SC32_SHOWHANDLE, 0); g_vars->scene32_button->changeStatics2(ST_BTN32_ON); } void sceneHandler32_animateCactus() { if (g_fp->_aniMan->_statics->_staticsId != ST_MAN32_SIT) chainQueue(QU_CTS_GROW, 1); else chainQueue(QU_CTS_GROWMAN, 1); g_vars->scene32_cactusCounter = -1; g_vars->scene32_cactusIsGrowing = true; } void sceneHandler32_ladderLogic(ExCommand *cmd) { MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC32_FROMLADDER), 0, 0); if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) != PIC_SC32_LADDER) mq->addExCommandToEnd(cmd->createClone()); mq->setFlags(mq->getFlags() | 1); g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); if (!mq->chain(g_fp->_aniMan)) delete mq; g_vars->scene32_dudeOnLadder = false; getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); } void sceneHandler32_potLogic(ExCommand *cmd) { if (g_vars->scene32_cactusCounter < 0 || g_vars->scene32_cactusCounter > 20) { MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); ExCommand *ex = new ExCommand(ANI_MAN, 1, MV_MAN32_STANDUP, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 2; mq->addExCommandToEnd(ex); StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (!ani || ani->_id != ANI_KADKA) mq->addExCommandToEnd(cmd->createClone()); mq->setFlags(mq->getFlags() | 1); mq->chain(0); getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_vars->scene32_dudeIsSitting = false; } } int sceneHandler32(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case MSG_LIFT_CLOSEDOOR: g_fp->lift_closedoorSeq(); break; case MSG_LIFT_EXITLIFT: g_fp->lift_exitSeq(cmd); break; case MSG_LIFT_STARTEXITQUEUE: g_fp->lift_startExitQueue(); break; case MSG_SC32_TRUBATOBACK: g_fp->_currentScene->getPictureObjectById(PIC_SC32_RTRUBA, 0)->_priority = 20; break; case MSG_SC32_TRUBATOFRONT: g_fp->_currentScene->getPictureObjectById(PIC_SC32_RTRUBA, 0)->_priority = 0; break; case MSG_LIFT_CLICKBUTTON: g_fp->lift_clickButton(); break; case MSG_SC33_TRYKUBIK: sceneHandler32_tryCube(); break; case MSG_SC32_STARTCACTUS: sceneHandler32_startCactus(); break; case MSG_SC32_STOPFLAG: g_vars->scene32_flagIsWaving = false; g_vars->scene32_flagNeedsStopping = true; break; case MSG_SC32_SPIN: sceneHandler32_spin(cmd); break; case MSG_SC32_STARTFLAGLEFT : sceneHandler32_startFlagLeft(); break; case MSG_SC32_STARTFLAGRIGHT: sceneHandler32_startFlagRight(); break; case MSG_SC32_TRYSIT: sceneHandler32_trySit(cmd); break; case MSG_LIFT_GO: g_fp->lift_goAnimation(); break; case MSG_SC32_ONLADDER: g_vars->scene32_dudeOnLadder = true; getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); break; case MSG_SC6_BTNPUSH: sceneHandler32_buttonPush(); break; case 64: g_fp->lift_hoverButton(cmd); break; case MSG_SC6_INSTHANDLE: sceneHandler32_installHandle(); break; case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; g_fp->sceneAutoScrolling(); } if (!g_vars->scene32_flag->_movement) { if (g_vars->scene32_flagIsWaving) { if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_RIGHT) g_vars->scene32_flag->startAnim(MV_FLG_CYCLER, 0, -1); else if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_LEFT) g_vars->scene32_flag->startAnim(MV_FLG_CYCLEL, 0, -1); } if (g_vars->scene32_flagNeedsStopping && !g_vars->scene32_flagIsWaving) { if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_RIGHT) g_vars->scene32_flag->startAnim(MV_FLG_STOPR, 0, -1); else if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_LEFT) g_vars->scene32_flag->startAnim(MV_FLG_STOPL, 0, -1); g_vars->scene32_flagNeedsStopping = false; } } if (g_vars->scene32_cactusCounter) { if (g_vars->scene32_cactusCounter > 0) --g_vars->scene32_cactusCounter; g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); } else { sceneHandler32_animateCactus(); g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); } break; case 29: if (g_vars->scene32_dudeOnLadder) { sceneHandler32_ladderLogic(cmd); cmd->_messageKind = 0; break; } if (!g_vars->scene32_dudeIsSitting || g_fp->_aniMan->_movement) { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (ani && ani->_id == ANI_LIFTBUTTON) { g_fp->lift_animateButton(ani); cmd->_messageKind = 0; break; } if (g_fp->_cursorId == PIC_CSR_GOFAR_R || g_fp->_cursorId == PIC_CSR_GOFAR_L) { if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) g_fp->processArcade(cmd); } break; } if (!g_vars->scene32_cactusIsGrowing) sceneHandler32_potLogic(cmd); cmd->_messageKind = 0; break; } return 0; } } // End of namespace Fullpipe