/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" #include "fullpipe/floaters.h" namespace Fullpipe { void sceneHandler34_setExits() { int state; if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) { if (g_fp->getObjectState(sO_Hatch_34) == g_fp->getObjectEnumState(sO_Hatch_34, sO_Closed)) state = g_fp->getObjectEnumState(sO_Plank_34, sO_ClosedWithBoot); else state = g_fp->getObjectEnumState(sO_Plank_34, sO_OpenedWithBoot); } else { if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) { if (g_fp->getObjectState(sO_Hatch_34) == g_fp->getObjectEnumState(sO_Hatch_34, sO_Closed)) state = g_fp->getObjectEnumState(sO_Plank_34, sO_IsClosed); else state = g_fp->getObjectEnumState(sO_Plank_34, sO_IsOpened); } else { state = g_fp->getObjectEnumState(sO_Plank_34, sO_Passive); } } g_fp->setObjectState(sO_Plank_34, state); } void scene34_initScene(Scene *sc) { g_vars->scene34_cactus = sc->getStaticANIObject1ById(ANI_CACTUS_34, -1); g_vars->scene34_vent = sc->getStaticANIObject1ById(ANI_VENT_34, -1); g_vars->scene34_hatch = sc->getStaticANIObject1ById(ANI_LUK_34, -1); g_vars->scene34_boot = sc->getStaticANIObject1ById(ANI_BOOT_34, -1); if (g_fp->getObjectState(sO_Cactus) == g_fp->getObjectEnumState(sO_Cactus, sO_HasGrown)) { Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; g_vars->scene34_cactus->changeStatics2(ST_CTS34_EMPTY); g_vars->scene34_cactus->setOXY(506, 674); g_vars->scene34_cactus->_priority = 30; g_vars->scene34_cactus->changeStatics2(ST_CTS34_GROWNEMPTY2); g_vars->scene34_cactus->_flags |= 4; g_fp->_currentScene = oldsc; } if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_Strolling)) g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)); sceneHandler34_setExits(); g_vars->scene34_dudeClimbed = false; g_vars->scene34_dudeOnBoard = false; g_vars->scene34_dudeOnCactus = false; g_vars->scene34_fliesCountdown = g_fp->_rnd->getRandomNumber(500) + 500; g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_34")); g_fp->lift_setButton(sO_Level7, ST_LBN_7N); g_fp->lift_init(sc, QU_SC34_ENTERLIFT, QU_SC34_EXITLIFT); g_fp->initArcadeKeys("SC_34"); } void scene34_initBeh() { g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLEFT, 0); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLRIGHT, 0); } int scene34_updateCursor() { g_fp->updateCursorCommon(); if ((g_fp->_objectIdAtCursor != ANI_STOOL_34 || getGameLoaderInventory()->getSelectedItemId() != ANI_INV_BOX) && (g_fp->_objectIdAtCursor != ANI_BOX_34 || getGameLoaderInventory()->getSelectedItemId() != ANI_INV_STOOL)) ; // emtpy else g_fp->_cursorId = PIC_CSR_ITN_INV; return g_fp->_cursorId; } void sceneHandler34_leaveBoard() { getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); g_vars->scene34_dudeOnBoard = false; } void sceneHandler34_onBoard() { getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); g_vars->scene34_dudeOnBoard = true; } void sceneHandler34_testVent() { if (g_fp->_aniMan->_movement->_id == MV_MAN34_TURNVENT_R) { g_vars->scene34_hatch->changeStatics2(ST_LUK34_CLOSED); chainQueue(QU_LUK34_OPEN, 0); } else if (g_fp->_aniMan->_movement->_id == MV_MAN34_TURNVENT_L) { g_vars->scene34_hatch->changeStatics2(ST_LUK34_OPEN); chainQueue(QU_LUK34_CLOSE, 0); } } void sceneHandler34_hideStool() { g_fp->_currentScene->getStaticANIObject1ById(ANI_STOOL_34, -1)->hide(); } void sceneHandler34_climb() { getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); g_vars->scene34_dudeClimbed = true; } void sceneHandler34_genFlies() { g_fp->_floaters->genFlies(g_fp->_currentScene, 1072, -50, 100, 4); g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = 1; g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val6 = 1072; g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val7 = -50; g_vars->scene34_fliesCountdown = g_fp->_rnd->getRandomNumber(500) + 500; } void sceneHandler34_fromCactus(ExCommand *cmd) { if (g_fp->_aniMan->_movement || g_vars->scene34_cactus->_movement || (g_fp->_aniMan->_flags & 0x100)) { cmd->_messageKind = 0; return; } MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_FROMCACTUS), 0, 0); ExCommand *ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0); ex->_messageNum = 0; ex->_excFlags |= 3; ex->_field_14 = 256; mq->addExCommandToEnd(ex); ex = cmd->createClone(); mq->addExCommandToEnd(ex); mq->setFlags(mq->getFlags() | 1); mq->chain(0); g_fp->_aniMan->_flags |= 0x100; } void sceneHandler34_animateLeaveBoard(ExCommand *cmd) { if (!g_fp->_aniMan->_movement) { MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_LEAVEBOARD), 0, 0); mq->addExCommandToEnd(cmd->createClone()); mq->setFlags(mq->getFlags() | 1); mq->chain(0); } cmd->_messageKind = 0; } void sceneHandler34_animateAction(ExCommand *cmd) { if (g_fp->_aniMan->_movement) return; int ox = g_fp->_aniMan->_ox; int oy = g_fp->_aniMan->_oy; StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); if (!ani || ani->_id != ANI_VENT_34) { int qId = 0; if (ox == 887) { if (oy != 370) return; qId = QU_SC34_FROMSTOOL; } else { if (ox != 916) return; if (oy == 286) { MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_FROMBOX), 0, 0); mq->addExCommandToEnd(cmd->createClone()); mq->chain(0); sceneHandler34_setExits(); return; } if (oy != 345) return; qId = QU_SC34_FROMBOX_FLOOR; } if (qId) { MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(qId), 0, 0); mq->addExCommandToEnd(cmd->createClone()); mq->chain(0); } return; } if (ox == 887) { if (oy == 370) g_fp->_aniMan->startAnim(MV_MAN34_TRYTABUR, 0, -1); } else if (ox == 916) { if (oy == 286) { int id = g_vars->scene34_vent->_statics->_staticsId; if (id == ST_VNT34_UP2) { g_fp->_aniMan->startAnim(MV_MAN34_TURNVENT_R, 0, -1); } else if (id == ST_VNT34_RIGHT3) { g_fp->_aniMan->startAnim(MV_MAN34_TURNVENT_L, 0, -1); } } else if (oy == 345) { g_fp->_aniMan->startAnim(MV_MAN34_TRY, 0, -1); } } } void sceneHandler34_showVent() { if (g_vars->scene34_vent->_statics->_staticsId == ST_VNT34_UP2) g_vars->scene34_vent->changeStatics2(ST_VNT34_RIGHT3); else if (g_vars->scene34_vent->_statics->_staticsId == ST_VNT34_RIGHT3) g_vars->scene34_vent->changeStatics2(ST_VNT34_UP2); g_vars->scene34_vent->show1(-1, -1, -1, 0); } void sceneHandler34_showBox() { g_fp->_currentScene->getStaticANIObject1ById(ANI_STOOL_34, -1)->changeStatics2(ST_STL34_BOX2); } void sceneHandler34_showStool() { chainQueue(QU_SC34_SHOWSTOOL, 0); } void sceneHandler34_unclimb() { getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); g_vars->scene34_dudeClimbed = false; } int sceneHandler34(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case MSG_SC4_HIDEBOOT: g_vars->scene34_boot->_flags &= 0xFFFB; break; case MSG_SC34_LEAVEBOARD: sceneHandler34_leaveBoard(); break; case MSG_SC34_ONBOARD: sceneHandler34_onBoard(); break; case MSG_SC34_TESTVENT: sceneHandler34_testVent(); break; case MSG_LIFT_CLICKBUTTON: g_fp->lift_clickButton(); break; case MSG_SC34_FROMCACTUS: g_vars->scene34_dudeOnCactus = false; getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); break; case MSG_SC34_RETRYVENT: if (!g_fp->_aniMan->isIdle()) break; g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); g_fp->_aniMan->_flags &= 0xFEFF; getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_param); break; case MSG_SC34_ONBUMP: g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLEFT, 1); g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLRIGHT, 1); break; case MSG_LIFT_CLOSEDOOR: g_fp->lift_closedoorSeq(); break; case MSG_LIFT_EXITLIFT: g_fp->lift_exitSeq(cmd); break; case MSG_LIFT_STARTEXITQUEUE: g_fp->lift_startExitQueue(); break; case MSG_SC22_HIDESTOOL: sceneHandler34_hideStool(); break; case MSG_SC34_CLIMB: sceneHandler34_climb(); break; case MSG_SC34_UNCLIMB: sceneHandler34_unclimb(); break; case MSG_SC22_SHOWSTOOL: sceneHandler34_showStool(); break; case MSG_SC34_SHOWBOX: sceneHandler34_showBox(); break; case MSG_SC34_ONCACTUS: g_vars->scene34_dudeOnCactus = true; getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); break; case MSG_SC34_SHOWVENT: sceneHandler34_showVent(); break; case 64: g_fp->lift_hoverButton(cmd); break; case MSG_LIFT_GO: g_fp->lift_goAnimation(); break; case 29: { if (g_vars->scene34_dudeClimbed) { sceneHandler34_animateAction(cmd); break; } if (g_vars->scene34_dudeOnBoard) { sceneHandler34_animateLeaveBoard(cmd); break; } if (g_vars->scene34_dudeOnCactus) { sceneHandler34_fromCactus(cmd); break; } StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); if (ani) { if ((ani->_id == ANI_STOOL_34 && cmd->_param == ANI_INV_BOX) || (ani->_id == ANI_BOX_34 && cmd->_param == ANI_INV_STOOL)) { getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_param); cmd->_messageKind = 0; } if (ani->_id == ANI_LIFTBUTTON) { g_fp->lift_animateButton(ani); cmd->_messageKind = 0; break; } } if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_param)) { int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_param)) { if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { g_fp->processArcade(cmd); break; } } } break; } case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } --g_vars->scene34_fliesCountdown; if (!g_vars->scene34_fliesCountdown) sceneHandler34_genFlies(); g_fp->_floaters->update(); g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); break; } return 0; } } // End of namespace Fullpipe