/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" #include "fullpipe/floaters.h" namespace Fullpipe { void scene35_initScene(Scene *sc) { g_vars->scene35_var01 = 200; g_vars->scene35_var02 = 200; g_vars->scene35_var03 = 300; g_vars->scene35_var04 = 300; g_vars->scene35_hose = sc->getStaticANIObject1ById(ANI_HOSE, -1); g_vars->scene35_bellyInflater = sc->getStaticANIObject1ById(ANI_PUZODUV, -1); g_vars->scene35_var05 = 0; g_vars->scene35_var06 = 0; MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing); if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_LARGE) lnk->_flags |= 0x20000000; else lnk->_flags &= 0xDFFFFFFF; int sndId = 0; if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) { if ((g_vars->scene35_hose->_flags & 4) && g_vars->scene35_hose->_statics->_staticsId == ST_HZE_NORM) { sndId = SND_35_012; } else if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_SMALL) { sndId = SND_35_011; } } if (sndId) g_fp->playSound(sndId, 1); g_fp->lift_setButton(sO_Level6, ST_LBN_6N); g_fp->lift_sub5(sc, QU_SC35_ENTERLIFT, QU_SC35_EXITLIFT); g_fp->initArcadeKeys("SC_35"); g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_35")); } void sceneHandler35_stopFlow() { g_fp->setObjectState(sO_Valve_35, g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOff)); g_fp->stopAllSoundInstances(SND_35_011); g_fp->playSound(SND_35_026, 0); } void sceneHandler35_shrink() { getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing, 0); } void sceneHandler35_startFlow() { warning("STUB: sceneHandler35_startFlow()"); } void sceneHandler35_genFlies() { warning("STUB: sceneHandler35_genFlies()"); } int sceneHandler35(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case MSG_LIFT_CLOSEDOOR: g_fp->lift_closedoorSeq(); break; case MSG_LIFT_EXITLIFT: g_fp->lift_exitSeq(cmd); break; case MSG_LIFT_STARTEXITQUEUE: g_fp->lift_startExitQueue(); break; case MSG_LIFT_CLICKBUTTON: g_fp->lift_animation3(); break; case MSG_SC35_STOPFLOW: sceneHandler35_stopFlow(); break; case MSG_SC35_CHECKPIPESOUND: if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) { g_fp->stopAllSoundInstances(SND_35_011); g_fp->playSound(SND_35_012, 1); g_vars->scene35_var05 = 0; break; } break; case MSG_SC35_SHRINK: sceneHandler35_shrink(); break; case MSG_LIFT_GO: g_fp->lift_goAnimation(); break; case MSG_SC35_STARTFLOW: case MSG_SC35_PLUGHOSE: sceneHandler35_startFlow(); break; case 64: g_fp->lift_sub05(cmd); break; case 29: { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); if (ani) if (ani->_id == ANI_LIFTBUTTON) { g_fp->lift_sub1(ani); cmd->_messageKind = 0; break; } if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { g_fp->processArcade(cmd); break; } } } break; } case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; if (x < g_fp->_sceneRect.left + g_vars->scene35_var01) g_fp->_currentScene->_x = x - g_vars->scene35_var03 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - g_vars->scene35_var01) g_fp->_currentScene->_x = x + g_vars->scene35_var03 - g_fp->_sceneRect.right; } if (g_vars->scene35_var05 > 0) { --g_vars->scene35_var05; if (!g_vars->scene35_var05) sceneHandler35_stopFlow(); } g_vars->scene35_var06++; if (g_vars->scene35_var06 >= 160) sceneHandler35_genFlies(); g_fp->_floaters->update(); g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); break; } return 0; } } // End of namespace Fullpipe