/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { void scene36_initScene(Scene *sc) { g_vars->scene36_rotohrust = sc->getStaticANIObject1ById(ANI_ROTOHRUST, -1); g_vars->scene36_scissors = sc->getStaticANIObject1ById(ANI_SCISSORS_36, -1); } int scene36_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_cursorId != PIC_CSR_ITN || g_fp->_objectIdAtCursor != ANI_ROTOHRUST) { if (g_fp->_objectIdAtCursor == PIC_SC36_MASK && g_fp->_cursorId == PIC_CSR_DEFAULT && (g_vars->scene36_scissors->_flags & 4)) g_fp->_cursorId = PIC_CSR_ITN; } else if (g_vars->scene36_rotohrust->_statics->_staticsId == ST_RHT_OPEN) g_fp->_cursorId = PIC_CSR_GOL; return g_fp->_cursorId; } int sceneHandler36(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch (cmd->_messageNum) { case 29: if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC36_MASK) if (g_vars->scene36_scissors) if (g_vars->scene36_scissors->_flags & 4) if (g_fp->_aniMan->isIdle()) if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene36_scissors->_id ) { handleObjectInteraction(g_fp->_aniMan, g_vars->scene36_scissors, cmd->_param); cmd->_messageKind = 0; } break; case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); break; default: break; } return 0; } } // End of namespace Fullpipe