/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objectnames.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" namespace Fullpipe { Ring::Ring() { ani = 0; x = 0; y = 0; numSubRings = 0; for (int i = 0; i < 10; i++) subRings[i] = 0; state = false; } void scene37_initScene(Scene *sc) { Ring *ring; StaticANIObject *ani; for (uint i = 0; i < g_vars->scene37_rings.size(); i++) delete g_vars->scene37_rings[i]; g_vars->scene37_rings.clear(); g_vars->scene37_lastDudeX = -1; ring = new Ring(); ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 0); ring->ani = ani; ring->x = ani->_ox - 40; ring->y = ani->_ox + 40; ring->numSubRings = 3; ring->subRings[0] = 1; ring->subRings[1] = 4; ring->subRings[2] = 8; ring->state = false; g_vars->scene37_rings.push_back(ring); ring = new Ring(); ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 1); ring->ani = ani; ring->x = ani->_ox - 40; ring->y = ani->_ox + 40; ring->numSubRings = 3; ring->subRings[0] = 2; ring->subRings[1] = 5; ring->subRings[2] = 9; ring->state = false; g_vars->scene37_rings.push_back(ring); ring = new Ring(); ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 2); ring->ani = ani; ring->x = ani->_ox - 40; ring->y = ani->_ox + 40; ring->numSubRings = 3; ring->subRings[0] = 3; ring->subRings[1] = 7; ring->subRings[2] = 11; ring->state = false; g_vars->scene37_rings.push_back(ring); g_fp->setObjectState(sO_LeftPipe_37, g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed)); Scene *oldsc = g_fp->_currentScene; g_fp->_currentScene = sc; g_vars->scene37_pipeIsOpen = false; g_vars->scene37_plusMinus1 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 1); for (int i = 0; i < g_vars->scene37_rings[0]->numSubRings; i++) { ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[0]->subRings[i]); if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On)) { g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS); ani->changeStatics2(ST_RNG_OPEN); } else { g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS); ani->changeStatics2(ST_RNG_CLOSED2); } } g_vars->scene37_plusMinus2 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 2); for (int i = 0; i < g_vars->scene37_rings[1]->numSubRings; i++) { ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[1]->subRings[i]); if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On)) { g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS); ani->changeStatics2(ST_RNG_OPEN); } else { g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS); ani->changeStatics2(ST_RNG_CLOSED2); } } g_vars->scene37_plusMinus3 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 3); for (int i = 0; i < g_vars->scene37_rings[2]->numSubRings; i++) { ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[2]->subRings[i]); if (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On)) { g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS); ani->changeStatics2(ST_RNG_OPEN); } else { g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS); ani->changeStatics2(ST_RNG_CLOSED2); } } g_fp->_currentScene = oldsc; g_fp->initArcadeKeys("SC_37"); } int scene37_updateCursor() { g_fp->updateCursorCommon(); if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC37_MASK) { if (g_vars->scene37_pipeIsOpen) g_fp->_cursorId = PIC_CSR_GOL; } return g_fp->_cursorId; } void sceneHandler37_updateRing(int ringNum) { g_vars->scene37_rings[ringNum]->ani->changeStatics2(ST_GRD37_STAND); g_vars->scene37_rings[ringNum]->ani->startAnim(MV_GRD37_PULL, 0, -1); g_vars->scene37_rings[ringNum]->state = !g_vars->scene37_rings[ringNum]->state; StaticANIObject *ani; for (int i = 0; i < g_vars->scene37_rings[ringNum]->numSubRings; i++) { ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[ringNum]->subRings[i]); if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG_CLOSED2) { ani->changeStatics2(ST_RNG_OPEN); ani->startAnim(MV_RNG_CLOSE, 0, -1); } else { ani->changeStatics2(ST_RNG_CLOSED2); ani->startAnim(MV_RNG_OPEN, 0, -1); } } g_vars->scene37_pipeIsOpen = true; for (uint i = 0; i < g_vars->scene37_rings.size(); i++) { for (int j = 0; j < g_vars->scene37_rings[i]->numSubRings; j++) { ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[i]->subRings[j]); debugC(2, kDebugSceneLogic, "ring[%d][%d]: mov: %d st: %d", i, j, (ani->_movement ? ani->_movement->_id : 0), ani->_statics->_staticsId); if (ani->_movement) { if (ani->_movement->_id == MV_RNG_CLOSE) g_vars->scene37_pipeIsOpen = false; } else { if (ani->_statics->_staticsId == ST_RNG_CLOSED2) g_vars->scene37_pipeIsOpen = false; } } } debugC(1, kDebugSceneLogic, "Pipe is: %s", g_vars->scene37_pipeIsOpen ? "open" : "closed"); int state; if (g_vars->scene37_pipeIsOpen) state = g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsOpened); else state = g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed); g_fp->setObjectState(sO_LeftPipe_37, state); } void sceneHandler37_setRingsState() { if (g_vars->scene37_lastDudeX == -1) { g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; } else { for (uint i = 0; i < g_vars->scene37_rings.size(); i++) { int x = g_vars->scene37_rings[i]->x; if (g_vars->scene37_lastDudeX > x && g_vars->scene37_dudeX <= x && !g_vars->scene37_rings[i]->state) sceneHandler37_updateRing(i); x = g_vars->scene37_rings[i]->y; if (g_vars->scene37_lastDudeX < x && g_vars->scene37_dudeX >= x) { if (g_vars->scene37_rings[i]->state) sceneHandler37_updateRing(i); } } g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; } } int sceneHandler37(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch(cmd->_messageNum) { case MSG_SC37_EXITLEFT: sceneHandler37_updateRing(0); sceneHandler37_updateRing(1); sceneHandler37_updateRing(2); break; case 29: { StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_param)) { int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_param)) { if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { g_fp->processArcade(cmd); break; } } } } break; case 33: if (g_fp->_aniMan2) { int x = g_fp->_aniMan2->_ox; g_vars->scene37_dudeX = x; if (x >= 500) { if (x < g_fp->_sceneRect.left + 200) g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; } else { g_fp->_currentScene->_x = -g_fp->_sceneRect.left; } x = g_vars->scene37_dudeX; if (x > g_fp->_sceneRect.right - 200) g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } sceneHandler37_setRingsState(); g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); ++g_vars->scene37_soundFlipper; break; case MSG_SC37_PULL: if (g_vars->scene37_rings[0]->ani->_movement && g_vars->scene37_rings[0]->ani->_movement->_id == MV_GRD37_PULL) { if ((g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On) && !g_vars->scene37_rings[0]->state) || (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off) && g_vars->scene37_rings[0]->state)) { g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS); } else { g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS); } } else if (g_vars->scene37_rings[1]->ani->_movement && g_vars->scene37_rings[1]->ani->_movement->_id == MV_GRD37_PULL) { if ((g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On) && !g_vars->scene37_rings[1]->state) || (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off) && g_vars->scene37_rings[1]->state)) { g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS); } else { g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS); } } else if (g_vars->scene37_rings[2]->ani->_movement && g_vars->scene37_rings[2]->ani->_movement->_id == MV_GRD37_PULL) { if ((g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On) && !g_vars->scene37_rings[2]->state) || (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_Off) && g_vars->scene37_rings[2]->state)) { g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS); } else { g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS); } } if (g_vars->scene37_soundFlipper) { g_fp->playSound(SND_37_007, 0); g_vars->scene37_soundFlipper = 0; } break; } return 0; } } // End of namespace Fullpipe