/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/statics.h" #include "fullpipe/input.h" #include "fullpipe/interaction.h" namespace Fullpipe { void sceneDbgMenu_initScene(Scene *sc) { g_vars->selector = sc->getPictureObjectById(PIC_SCD_SEL, 0); getGameLoaderInteractionController()->disableFlag24(); setInputDisabled(0); } GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) { if (g_fp->_currentScene) for (uint i = 0; i < g_fp->_currentScene->_picObjList.size(); i++) { PictureObject *pic = (PictureObject *)g_fp->_currentScene->_picObjList[i]; if (x >= pic->_ox && y >= pic->_oy) { Common::Point point; pic->getDimensions(&point); if (x <= pic->_ox + point.x && y <= pic->_oy + point.y && pic != g_vars->selector) return pic; } } return 0; } int sceneHandlerDbgMenu(ExCommand *ex) { if (ex->_messageKind != 17) return 0; int mx = g_fp->_mouseScreenPos.x + g_fp->_sceneRect.left; int my = g_fp->_mouseScreenPos.y + g_fp->_sceneRect.top; if (ex->_messageNum == 29) { GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my); if (obj && canInteractAny(0, obj, -3) ) { getGameLoaderInteractionController()->enableFlag24(); handleObjectInteraction(0, obj, 0); } return 0; } if (ex->_messageNum != 33) { if (ex->_messageNum == MSG_RESTARTGAME) { g_fp->_needRestart = true; return 0; } return 0; } g_fp->_cursorId = PIC_CSR_DEFAULT; GameObject *obj = g_fp->_currentScene->getStaticANIObjectAtPos(mx, my); if (obj) { if (canInteractAny(0, obj, -3)) { g_fp->_cursorId = PIC_CSR_DEFAULT; g_fp->setCursor(PIC_CSR_DEFAULT); return 0; } } else { obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my); if (obj && canInteractAny(0, obj, -3) ) { g_vars->selector->_flags |= 4; g_vars->selector->setOXY(obj->_ox, obj->_oy); g_fp->_cursorId = PIC_CSR_DEFAULT; g_fp->setCursor(PIC_CSR_DEFAULT); return 0; } g_vars->selector->_flags &= 0xFFFB; } g_fp->setCursor(g_fp->_cursorId); return 0; } } // End of namespace Fullpipe