/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" #include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/modal.h" #include "fullpipe/statics.h" namespace Fullpipe { int sceneIntroDemo_updateCursor() { g_fp->_cursorId = 0; return 0; } void sceneIntroDemo_initScene(Scene *sc) { g_vars->sceneIntro_needSleep = true; g_vars->sceneIntro_needGetup = false; g_vars->sceneIntro_playing = true; g_vars->sceneIntro_needBlackout = false; if (g_fp->_recordEvents || g_fp->_inputArFlag) g_vars->sceneIntro_skipIntro = false; g_fp->_modalObject = new ModalIntroDemo; } void sceneHandlerIntroDemo_part1() { g_fp->_currentScene = g_fp->accessScene(SC_INTRO1); chainQueue(QU_INTR_FINISH, 0); } void sceneHandlerIntroDemo_part2() { chainQueue(QU_IN2_DO, 0); } int sceneHandlerIntroDemo(ExCommand *ex) { if (ex->_messageKind != 17) return 0; switch (ex->_messageNum) { case MSG_INTR_ENDINTRO: g_vars->sceneIntro_playing = 0; return 0; case MSG_INTR_SWITCHTO1: sceneHandlerIntroDemo_part1(); return 0; case MSG_INTR_GETUPMAN: g_vars->sceneIntro_needSleep = 0; g_vars->sceneIntro_needGetup = 1; return 0; case MSG_INTR_SWITCHTO2: sceneHandlerIntroDemo_part2(); return 0; case 33: g_fp->startSceneTrack(); break; default: return 0; } return 0; } } // End of namespace Fullpipe