/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objects.h" #include "fullpipe/scene.h" #include "fullpipe/sound.h" #include "fullpipe/ngiarchive.h" #include "common/memstream.h" #include "audio/audiostream.h" #include "audio/decoders/vorbis.h" #include "audio/decoders/wave.h" namespace Fullpipe { SoundList::SoundList() { _soundItems = 0; _soundItemsCount = 0; _libHandle = 0; } bool SoundList::load(MfcArchive &file, char *fname) { debug(5, "SoundList::load()"); _soundItemsCount = file.readUint32LE(); _soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *)); if (fname) { _libHandle = (NGIArchive *)makeNGIArchive(fname); } else { _libHandle = 0; } for (int i = 0; i < _soundItemsCount; i++) { Sound *snd = new Sound(); _soundItems[i] = snd; snd->load(file, _libHandle); } return true; } bool SoundList::loadFile(const char *fname, char *libname) { Common::File file; if (!file.open(fname)) return false; MfcArchive archive(&file); return load(archive, libname); } Sound::Sound() { _id = 0; _directSoundBuffer = 0; _soundData = 0; _objectId = 0; memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers)); _description = 0; } bool Sound::load(MfcArchive &file, NGIArchive *archive) { debug(5, "Sound::load()"); MemoryObject::load(file); _id = file.readUint32LE(); _description = file.readPascalString(); assert(g_fp->_gameProjectVersion >= 6); _objectId = file.readUint16LE(); if (archive && archive->hasFile(_memfilename)) { Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename); _soundData = (byte *)calloc(s->size(), 1); s->read(_soundData, s->size()); delete s; } return true; } void Sound::updateVolume() { debug(3, "STUB Sound::updateVolume()"); } void Sound::setPanAndVolumeByStaticAni() { debug(3, "STUB Sound::setPanAndVolumeByStaticAni()"); } void FullpipeEngine::setSceneMusicParameters(GameVar *var) { warning("STUB: FullpipeEngine::setSceneMusicParameters()"); // TODO: Finish this (MINDELAY, MAXDELAY, LOCAL, SEQUENCE, STARTDELAY etc) stopAllSoundStreams(); _musicGameVar = var; } void FullpipeEngine::startSceneTrack() { // TODO: Finish this #ifdef USE_VORBIS if (g_fp->_mixer->isSoundHandleActive(_sceneTrackHandle)) return; GameVar *musicTrackVar = _musicGameVar->getSubVarByName("MUSIC")->getSubVarByName("TRACKS")->_subVars; if (!musicTrackVar) return; char *trackName = musicTrackVar->_varName; Common::File *track = new Common::File(); if (!track->open(trackName)) { warning("Could not open %s", trackName); delete track; return; } Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES); g_fp->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg); #endif } void FullpipeEngine::stopAllSounds() { // TODO: Differences from stopAllSoundStreams() g_fp->_mixer->stopAll(); } void FullpipeEngine::toggleMute() { warning("STUB: FullpipeEngine::toggleMute()"); } void FullpipeEngine::playSound(int id, int flag) { SoundList *soundList = g_fp->_currentScene->_soundList; Sound *sound = soundList->getSoundById(id); if (!sound) { warning("playSound: Can't find sound with ID %d", id); return; } byte *soundData = sound->loadData(); Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, sound->getDataSize()); Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES); Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1); Audio::SoundHandle handle = sound->getHandle(); g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream); } void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) { warning("STUB: FullpipeEngine::playTrack(var, %s, %d)", name, delayed); } void global_messageHandler_handleSound(ExCommand *cmd) { debug(0, "STUB: global_messageHandler_handleSound()"); } void FullpipeEngine::stopSoundStream2() { warning("STUB: FullpipeEngine::stopSoundStream2()"); } void FullpipeEngine::stopAllSoundStreams() { // TODO: Differences from stopAllSounds() g_fp->_mixer->stopAll(); } void FullpipeEngine::stopAllSoundInstances(int id) { SoundList *soundList = g_fp->_currentScene->_soundList; for (int i = 0; i < soundList->getCount(); i++) { Sound *sound = soundList->getSoundByIndex(i); if (sound->getId() == id) { g_fp->_mixer->stopHandle(sound->getHandle()); } } } } // End of namespace Fullpipe