/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "fullpipe/objects.h" #include "fullpipe/sound.h" #include "fullpipe/ngiarchive.h" namespace Fullpipe { SoundList::SoundList() { _soundItems = 0; _soundItemsCount = 0; _libHandle = 0; } bool SoundList::load(MfcArchive &file, char *fname) { debug(5, "SoundList::load()"); _soundItemsCount = file.readUint32LE(); _soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *)); if (fname) { _libHandle = (NGIArchive *)makeNGIArchive(fname); } else { _libHandle = 0; } for (int i = 0; i < _soundItemsCount; i++) { Sound *snd = new Sound(); _soundItems[i] = snd; snd->load(file, _libHandle); } return true; } bool SoundList::loadFile(const char *fname, char *libname) { Common::File file; if (!file.open(fname)) return false; MfcArchive archive(&file); return load(archive, libname); } Sound::Sound() { _id = 0; _directSoundBuffer = 0; _soundData = 0; _objectId = 0; memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers)); _description = 0; } bool Sound::load(MfcArchive &file, NGIArchive *archive) { debug(5, "Sound::load()"); MemoryObject::load(file); _id = file.readUint32LE(); _description = file.readPascalString(); assert(g_fullpipe->_gameProjectVersion >= 6); _objectId = file.readUint16LE(); if (archive && archive->hasFile(_memfilename)) { Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename); _soundData = (byte *)calloc(s->size(), 1); s->read(_soundData, s->size()); delete s; } return true; } void Sound::updateVolume() { debug(3, "STUB Sound::updateVolume()"); } void Sound::setPanAndVolumeByStaticAni() { debug(3, "STUB Sound::setPanAndVolumeByStaticAni()"); } void FullpipeEngine::setSceneMusicParameters(GameVar *var) { warning("STUB: FullpipeEngine::setSceneMusicParameters()"); } void FullpipeEngine::startSceneTrack() { debug(3, "STUB: FullpipeEngine::startSceneTrack()"); } void FullpipeEngine::stopAllSounds() { warning("STUB: FullpipeEngine::stopAllSounds()"); } void FullpipeEngine::toggleMute() { warning("STUB: FullpipeEngine::toggleMute()"); } void FullpipeEngine::playSound(int id, int flag) { warning("STUB: FullpipeEngine::playSounds(%d, %d)", id, flag); } void global_messageHandler_handleSound(ExCommand *cmd) { debug(0, "STUB: global_messageHandler_handleSound()"); } } // End of namespace Fullpipe