/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_SOUND_H #define FULLPIPE_SOUND_H #include "common/array.h" #include "common/ptr.h" namespace Audio { class SoundHandle; } namespace Fullpipe { class Sound : public MemoryObject { int _id; byte *_soundData; Audio::SoundHandle *_handle; public: int16 _objectId; public: Sound(); virtual ~Sound(); virtual bool load(MfcArchive &file, NGIArchive *archive); virtual bool load(MfcArchive &file) { assert(0); return false; } // Disable base class void updateVolume(); int getId() const { return _id; } Audio::SoundHandle *getHandle() const { return _handle; } void play(int flag); void freeSound(); int getVolume(); void stop(); void setPanAndVolumeByStaticAni(); void setPanAndVolume(int vol, int pan); }; class SoundList : public CObject { Common::Array _soundItems; Common::ScopedPtr _libHandle; public: virtual bool load(MfcArchive &file, const Common::String &fname); virtual bool load(MfcArchive &file) { assert(0); return false; } // Disable base class bool loadFile(const Common::String &fname, const Common::String &libname); int getCount() { return _soundItems.size(); } Sound &getSoundByIndex(int idx) { return _soundItems[idx]; } Sound *getSoundItemById(int id); }; } // End of namespace Fullpipe #endif /* FULLPIPE_SOUND_H */