/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_SOUND_H #define FULLPIPE_SOUND_H namespace Fullpipe { class Sound : public MemoryObject { int _id; char *_description; int16 _objectId; int _directSoundBuffer; int _directSoundBuffers[7]; byte *_soundData; public: Sound(); bool load(MfcArchive &file, NGIArchive *archive); void updateVolume(); void setPanAndVolumeByStaticAni(); }; class SoundList : public CObject { Sound **_soundItems; int _soundItemsCount; NGIArchive *_libHandle; public: SoundList(); bool load(MfcArchive &file, char *fname); bool loadFile(const char *fname, char *libname); int getCount() { return _soundItemsCount; } Sound *getSoundByIndex(int idx) { return _soundItems[idx]; } }; } // End of namespace Fullpipe #endif /* FULLPIPE_SOUND_H */