/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "fullpipe/fullpipe.h" #include "common/file.h" #include "common/array.h" #include "common/list.h" #include "fullpipe/objects.h" #include "fullpipe/gameobj.h" namespace Fullpipe { bool FullpipeEngine::loadGam(const char *fname) { _gameLoader = new CGameLoader(); if (_gameLoader->loadFile(fname)) { g_fullpipe->_currSoundListCount = 0; initObjectStates(); //set_g_messageQueueCallback1(messageQueueCallback1); //addMessageHandler2(global_messageHandler, 0, 4); _inventory = &_gameLoader->_inventory; _inventory->setItemFlags(ANI_INV_MAP, 0x10003); _inventory->addItem(ANI_INV_MAP, 1); #if 1 g_fullpipe->accessScene(302); g_fullpipe->accessScene(301); g_fullpipe->accessScene(302); g_fullpipe->accessScene(303); g_fullpipe->accessScene(304); g_fullpipe->accessScene(305); g_fullpipe->accessScene(321); g_fullpipe->accessScene(635); g_fullpipe->accessScene(649); g_fullpipe->accessScene(650); g_fullpipe->accessScene(651); g_fullpipe->accessScene(652); g_fullpipe->accessScene(653); g_fullpipe->accessScene(654); g_fullpipe->accessScene(655); g_fullpipe->accessScene(726); g_fullpipe->accessScene(858); g_fullpipe->accessScene(903); g_fullpipe->accessScene(1137); g_fullpipe->accessScene(1138); g_fullpipe->accessScene(1139); g_fullpipe->accessScene(1140); g_fullpipe->accessScene(1141); g_fullpipe->accessScene(1142); g_fullpipe->accessScene(1143); g_fullpipe->accessScene(1144); g_fullpipe->accessScene(1546); g_fullpipe->accessScene(1547); g_fullpipe->accessScene(1548); g_fullpipe->accessScene(1549); g_fullpipe->accessScene(1550); g_fullpipe->accessScene(1551); g_fullpipe->accessScene(1552); g_fullpipe->accessScene(2062); g_fullpipe->accessScene(2063); g_fullpipe->accessScene(2064); g_fullpipe->accessScene(2065); g_fullpipe->accessScene(2066); g_fullpipe->accessScene(2067); g_fullpipe->accessScene(2068); g_fullpipe->accessScene(2069); g_fullpipe->accessScene(2070); g_fullpipe->accessScene(2071); g_fullpipe->accessScene(2072); g_fullpipe->accessScene(2460); g_fullpipe->accessScene(3896); g_fullpipe->accessScene(3907); g_fullpipe->accessScene(4620); g_fullpipe->accessScene(4999); g_fullpipe->accessScene(5000); g_fullpipe->accessScene(5001); g_fullpipe->accessScene(5166); g_fullpipe->accessScene(5222); #endif _inventory->rebuildItemRects(); warning("STUB: loadGam()"); //for (CPtrList::iterator s = _inventory->getScene()->_picObjList.begin(); s != _inventory->getScene()->_picObjList.end(); ++s) { //} } else return false; return true; } CGameLoader::CGameLoader() { _interactionController = new CInteractionController(); _gameProject = 0; //_gameName = "untitled"; //addMessageHandler2(CGameLoader_messageHandler1, 0, 0); //insertMessageHandler(CGameLoader_messageHandler2, 0, 128); //insertMessageHandler(CGameLoader_messageHandler3, 0, 1); _field_FA = 0; _field_F8 = 0; _sceneSwitcher = 0; _preloadCallback = 0; _readSavegameCallback = 0; _gameVar = 0; _preloadId1 = 0; _preloadId2 = 0; _updateCounter = 0; //g_x = 0; //g_y = 0; //dword_478480 = 0; //g_objectId2 = 0; //g_id = 0; } CGameLoader::~CGameLoader() { free(_gameName); delete _gameProject; } bool CGameLoader::load(MfcArchive &file) { debug(5, "CGameLoader::load()"); _gameName = file.readPascalString(); debug(6, "_gameName: %s", _gameName); _gameProject = new GameProject(); _gameProject->load(file); g_fullpipe->_gameProject = _gameProject; if (g_fullpipe->_gameProjectVersion < 12) { error("Old gameProjectVersion: %d", g_fullpipe->_gameProjectVersion); } _gameName = file.readPascalString(); debug(6, "_gameName: %s", _gameName); _inventory.load(file); _interactionController->load(file); debug(6, "sceneTag count: %d", _gameProject->_sceneTagList->size()); _sc2array.resize(_gameProject->_sceneTagList->size()); int i = 0; for (SceneTagList::const_iterator it = _gameProject->_sceneTagList->begin(); it != _gameProject->_sceneTagList->end(); ++it, i++) { char tmp[12]; snprintf(tmp, 11, "%04d.sc2", it->_sceneId); debug(2, "sc: %s", tmp); _sc2array[i].loadFile((const char *)tmp); } _preloadItems.load(file); _field_FA = file.readUint16LE(); _field_F8 = file.readUint16LE(); _gameVar = (CGameVar *)file.readClass(); return true; } bool CGameLoader::loadScene(int num) { SceneTag *st; int idx = getSceneTagBySceneId(num, &st); if (st->_scene) st->loadScene(); if (st->_scene) { st->_scene->init(); applyPicAniInfos(st->_scene, _sc2array[idx]._defPicAniInfos, _sc2array[idx]._defPicAniInfosCount); applyPicAniInfos(st->_scene, _sc2array[idx]._picAniInfos, _sc2array[idx]._picAniInfosCount); _sc2array[idx]._scene = st->_scene; _sc2array[idx]._isLoaded = 1; return true; } return false; } int CGameLoader::getSceneTagBySceneId(int num, SceneTag **st) { warning("STUB: CGameLoader::getSceneTagBySceneId()"); return 0; } void CGameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount) { warning("STUB: CGameLoader::applyPicAniInfo()"); } GameProject::GameProject() { _field_4 = 0; _headerFilename = 0; _field_10 = 12; } bool GameProject::load(MfcArchive &file) { debug(5, "GameProject::load()"); _field_4 = 0; _headerFilename = 0; _field_10 = 12; g_fullpipe->_gameProjectVersion = file.readUint32LE(); g_fullpipe->_pictureScale = file.readUint16LE(); g_fullpipe->_scrollSpeed = file.readUint32LE(); _headerFilename = file.readPascalString(); debug(1, "_gameProjectVersion = %d", g_fullpipe->_gameProjectVersion); debug(1, "_pictureScale = %d", g_fullpipe->_pictureScale); debug(1, "_scrollSpeed = %d", g_fullpipe->_scrollSpeed); debug(1, "_headerFilename = %s", _headerFilename); _sceneTagList = new SceneTagList(); _sceneTagList->load(file); if (g_fullpipe->_gameProjectVersion >= 3) _field_4 = file.readUint32LE(); if (g_fullpipe->_gameProjectVersion >= 5) { file.readUint32LE(); file.readUint32LE(); } return true; } GameProject::~GameProject() { free(_headerFilename); } bool CInteractionController::load(MfcArchive &file) { debug(5, "CInteractionController::load()"); return _interactions.load(file); } CInputController::CInputController() { // TODO } CInteraction::CInteraction() { _objectId1 = 0; _objectId2 = 0; _staticsId1 = 0; _objectId3 = 0; _objectState2 = 0; _objectState1 = 0; _messageQueue = 0; _flags = 0; _yOffs = 0; _xOffs = 0; _staticsId2 = 0; _field_28 = 0; _sceneId = -1; } bool CInteraction::load(MfcArchive &file) { debug(5, "CInteraction::load()"); _objectId1 = file.readUint16LE(); _objectId2 = file.readUint16LE(); _staticsId1 = file.readUint16LE(); _staticsId2 = file.readUint16LE(); _objectId3 = file.readUint16LE(); _objectState2 = file.readUint32LE(); _objectState1 = file.readUint32LE(); _xOffs = file.readUint32LE(); _yOffs = file.readUint32LE(); _sceneId = file.readUint32LE(); _flags = file.readUint32LE(); _stringObj = file.readPascalString(); _messageQueue = (MessageQueue *)file.readClass(); return true; } MessageQueue::MessageQueue() { _field_14 = 0; _parId = 0; _dataId = 0; _id = 0; _isFinished = 0; _flags = 0; } bool MessageQueue::load(MfcArchive &file) { debug(5, "MessageQueue::load()"); _dataId = file.readUint16LE(); int count = file.readUint16LE(); assert(g_fullpipe->_gameProjectVersion >= 12); _stringObj = file.readPascalString(); for (int i = 0; i < count; i++) { CObject *tmp = file.readClass(); _exCommands.push_back(tmp); } _id = -1; _field_14 = 0; _parId = 0; _isFinished = 0; return true; } ExCommand::ExCommand() { _field_3C = 1; _messageNum = 0; _flags = 0; _parId = 0; } bool ExCommand::load(MfcArchive &file) { debug(5, "ExCommand::load()"); _msg._parentId = file.readUint16LE(); _msg._messageKind = file.readUint32LE(); _msg._x = file.readUint32LE(); _msg._y = file.readUint32LE(); _msg._field_14 = file.readUint32LE(); _msg._sceneClickX = file.readUint32LE(); _msg._sceneClickY = file.readUint32LE(); _msg._field_20 = file.readUint32LE(); _msg._field_24 = file.readUint32LE(); _msg._param28 = file.readUint32LE(); _msg._field_2C = file.readUint32LE(); _msg._field_30 = file.readUint32LE(); _msg._field_34 = file.readUint32LE(); _messageNum = file.readUint32LE(); _field_3C = 0; if (g_fullpipe->_gameProjectVersion >= 12) { _flags = file.readUint32LE(); _parId = file.readUint32LE(); } return true; } Message::Message() { _messageKind = 0; _parentId = 0; _x = 0; _y = 0; _field_14 = 0; _sceneClickX = 0; _sceneClickY = 0; _field_20 = 0; _field_24 = 0; _param28 = 0; _field_2C = 0; _field_30 = 0; _field_34 = 0; } CObjstateCommand::CObjstateCommand() { _value = 0; } bool CObjstateCommand::load(MfcArchive &file) { debug(5, "CObjStateCommand::load()"); _cmd.load(file); _value = file.readUint32LE(); _stringObj = file.readPascalString(); return true; } bool PreloadItems::load(MfcArchive &file) { debug(5, "PreloadItems::load()"); int count = file.readCount(); resize(count); for (int i = 0; i < count; i++) { PreloadItem *t = new PreloadItem(); t->preloadId1 = file.readUint32LE(); t->preloadId2 = file.readUint32LE(); t->sceneId = file.readUint32LE(); t->field_C = file.readUint32LE(); push_back(*t); } return true; } CGameVar::CGameVar() { _subVars = 0; _parentVarObj = 0; _nextVarObj = 0; _prevVarObj = 0; _field_14 = 0; _varType = 0; _value.floatValue = 0; } bool CGameVar::load(MfcArchive &file) { _stringObj = file.readPascalString(); _varType = file.readUint32LE(); debugN(6, "[%03d] ", file.getLevel()); for (int i = 0; i < file.getLevel(); i++) debugN(6, " "); debugN(6, "<%s>: ", transCyrillic((byte *)_stringObj)); switch (_varType) { case 0: _value.intValue = file.readUint32LE(); debug(6, "d --> %d", _value.intValue); break; case 1: _value.intValue = file.readUint32LE(); // FIXME debug(6, "f --> %f", _value.floatValue); break; case 2: _value.stringValue = file.readPascalString(); debug(6, "s --> %s", _value.stringValue); break; default: error("Unknown var type: %d (0x%x)", _varType, _varType); } file.incLevel(); _parentVarObj = (CGameVar *)file.readClass(); _prevVarObj = (CGameVar *)file.readClass(); _nextVarObj = (CGameVar *)file.readClass(); _field_14 = (CGameVar *)file.readClass(); _subVars = (CGameVar *)file.readClass(); file.decLevel(); return true; } CGameVar *CGameVar::getSubVarByName(const char *name) { CGameVar *sv = 0; if (_subVars != 0) { sv = _subVars; for (;sv && scumm_stricmp(sv->_stringObj, name); sv = sv->_nextVarObj) ; } return sv; } bool CGameVar::setSubVarAsInt(const char *name, int value) { CGameVar *var = getSubVarByName(name); if (var) { if (var->_varType == 0) { var->_value.intValue = value; return true; } return false; } var = new CGameVar(); var->_varType = 0; var->_value.intValue = value; var->_stringObj = (char *)calloc(strlen(name) + 1, 1); strcpy(var->_stringObj, name); return addSubVar(var); } int CGameVar::getSubVarAsInt(const char *name) { CGameVar *var = getSubVarByName(name); if (var) return var->_value.intValue; else return 0; } CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) { if (getSubVarByName(name)) { return 0; } else { CGameVar *var = new CGameVar(); var->_varType = 0; var->_value.intValue = value; var->_stringObj = (char *)calloc(strlen(name) + 1, 1); strcpy(var->_stringObj, name); return (addSubVar(var) != 0) ? var : 0; } } bool CGameVar::addSubVar(CGameVar *subvar) { CGameVar *var = _subVars; if (var) { for (CGameVar *i = var->_nextVarObj; i; i = i->_nextVarObj) var = i; var->_nextVarObj = subvar; subvar->_prevVarObj = var; subvar->_parentVarObj = var; return true; } else { var->_subVars = subvar; subvar->_parentVarObj = var; return true; } return false; } Sc2::Sc2() { _sceneId = 0; _field_2 = 0; _scene = 0; _motionController = 0; _data1 = 0; _count1 = 0; _defPicAniInfos = 0; _defPicAniInfosCount = 0; _picAniInfos = 0; _picAniInfosCount = 0; _isLoaded = 0; _entranceData = 0; _entranceDataCount = 0; } bool Sc2::load(MfcArchive &file) { debug(5, "Sc2::load()"); _sceneId = file.readUint16LE(); _motionController = (CMotionController *)file.readClass(); _count1 = file.readUint32LE(); debug(4, "count1: %d", _count1); if (_count1 > 0) { _data1 = (int32 *)malloc(_count1 * sizeof(int32)); for (int i = 0; i < _count1; i++) { _data1[i] = file.readUint32LE(); } } else { _data1 = 0; } _defPicAniInfosCount = file.readUint32LE(); debug(4, "defPicAniInfos: %d", _defPicAniInfosCount); if (_defPicAniInfosCount > 0) { _defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *)); for (int i = 0; i < _defPicAniInfosCount; i++) { _defPicAniInfos[i] = new PicAniInfo(); _defPicAniInfos[i]->load(file); } } else { _defPicAniInfos = 0; } _picAniInfos = 0; _picAniInfosCount = 0; _entranceDataCount = file.readUint32LE(); debug(4, "_entranceData: %d", _entranceDataCount); if (_entranceDataCount > 0) { _entranceData = (EntranceInfo **)malloc(_defPicAniInfosCount * sizeof(EntranceInfo *)); for (int i = 0; i < _entranceDataCount; i++) { _entranceData[i] = new EntranceInfo(); _entranceData[i]->load(file); } } else { _entranceData = 0; } debug(4, "pos: %d, 0x%x: %d", file.size(), file.pos(), file.size() - file.pos()); return true; } bool PicAniInfo::load(MfcArchive &file) { debug(5, "PicAniInfo::load()"); type = file.readUint32LE(); objectId = file.readUint16LE(); field_6 = file.readUint16LE(); field_8 = file.readUint32LE(); field_C = file.readUint16LE(); field_E = file.readUint16LE(); ox = file.readUint32LE(); oy = file.readUint32LE(); priority = file.readUint32LE(); staticsId = file.readUint16LE(); movementId = file.readUint16LE(); dynamicPhaseIndex = file.readUint16LE(); flags = file.readUint16LE(); field_24 = file.readUint32LE(); someDynamicPhaseIndex = file.readUint32LE(); return true; } bool EntranceInfo::load(MfcArchive &file) { debug(5, "EntranceInfo::load()"); sceneId = file.readUint32LE(); field_4 = file.readUint32LE(); messageQueueId = file.readUint32LE(); file.read(gap_C, 292); // FIXME, Ugh field_130 = file.readUint32LE(); return true; } } // End of namespace Fullpipe