/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef FULLPIPE_STATICS_H #define FULLPIPE_STATICS_H #include "fullpipe/gfx.h" namespace Fullpipe { class ExCommand; class CStepArray : public CObject { int _currPointIndex; Common::Point **_points; int _maxPointIndex; int _pointsCount; int _isEos; public: CStepArray(); ~CStepArray(); void clear(); int getCurrPointIndex() { return _currPointIndex; } Common::Point *getCurrPoint(Common::Point *point); bool gotoNextPoint(); }; class StaticPhase : public Picture { public: int16 _initialCountdown; int16 _countdown; int16 _field_68; int16 _field_6A; ExCommand *_exCommand; public: StaticPhase(); virtual ~StaticPhase(); virtual bool load(MfcArchive &file); ExCommand *getExCommand() { return _exCommand; } }; class DynamicPhase : public StaticPhase { public: int _someX; int _someY; Common::Rect *_rect; int16 _field_7C; int16 _field_7E; int _dynFlags; public: DynamicPhase(); DynamicPhase(DynamicPhase *src, bool reverse); virtual ~DynamicPhase(); virtual bool load(MfcArchive &file); int getDynFlags() { return _dynFlags; } }; class Statics : public DynamicPhase { public: int16 _staticsId; char *_staticsName; Picture *_picture; public: Statics(); Statics(Statics *src, bool reverse); virtual ~Statics(); virtual bool load(MfcArchive &file); Statics *getStaticsById(int itemId); Common::Point *getSomeXY(Common::Point &p); Common::Point *getCenter(Common::Point *p); }; class StaticANIObject; class Movement : public GameObject { public: int _field_24; int _field_28; int _lastFrameSpecialFlag; int _flipFlag; int _updateFlag1; Statics *_staticsObj1; Statics *_staticsObj2; int _mx; int _my; int _m2x; int _m2y; int _field_50; int _counterMax; int _counter; CPtrList _dynamicPhases; int _field_78; Common::Point **_framePosOffsets; Movement *_currMovement; int _field_84; DynamicPhase *_currDynamicPhase; int _field_8C; int _currDynamicPhaseIndex; int _field_94; public: Movement(); Movement(Movement *src, StaticANIObject *ani); Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani); virtual bool load(MfcArchive &file); bool load(MfcArchive &file, StaticANIObject *ani); Common::Point *getCurrDynamicPhaseXY(Common::Point &p); Common::Point *getCenter(Common::Point *p); Common::Point *getDimensionsOfPhase(Common::Point *p, int phaseIndex); void initStatics(StaticANIObject *ani); void updateCurrDynamicPhase(); void setAlpha(int alpha); void setDynamicPhaseIndex(int index); DynamicPhase *getDynamicPhaseByIndex(int idx); int calcDuration(); void removeFirstPhase(); bool gotoNextFrame(int callback1, void (*callback2)(int *)); bool gotoPrevFrame(); void gotoFirstFrame(); void gotoLastFrame(); void loadPixelData(); void draw(bool flipFlag, int angle); }; class StaticANIObject : public GameObject { public: Movement *_movement; Statics *_statics; int _shadowsOn; int16 _field_30; int16 _field_32; int _field_34; int _initialCounter; int _callback1; void (*_callback2)(int *); CPtrList _movements; CPtrList _staticsList; CStepArray _stepArray; int16 _field_96; int _messageQueueId; int _messageNum; int _animExFlag; int _counter; int _someDynamicPhaseIndex; public: int16 _sceneId; public: StaticANIObject(); StaticANIObject(StaticANIObject *src); virtual bool load(MfcArchive &file); void setOXY(int x, int y); Statics *getStaticsById(int id); Statics *getStaticsByName(char *name); Movement *getMovementById(int id); int getMovementIdById(int itemId); Movement *getMovementByName(char *name); Common::Point *getCurrDimensions(Common::Point &p); void clearFlags(); void setFlags40(bool state); bool isIdle(); void setAlpha(int alpha); void deleteFromGlobalMessageQueue(); void queueMessageQueue(MessageQueue *msg); MessageQueue *getMessageQueue(); bool trySetMessageQueue(int msgNum, int qId); void initMovements(); void loadMovementsPixelData(); void setSomeDynamicPhaseIndex(int val) { _someDynamicPhaseIndex = val; } void adjustSomeXY(); bool startAnim(int movementId, int messageQueueId, int dynPhaseIdx); bool startAnimEx(int movid, int parId, int flag1, int flag2); void startAnimSteps(int movementId, int messageQueueId, int x, int y, Common::Point **points, int pointsCount, int someDynamicPhaseIndex); void hide(); void show1(int x, int y, int movementId, int mqId); void show2(int x, int y, int movementId, int mqId); void playIdle(); void update(int counterdiff); Statics *addReverseStatics(Statics *ani); void draw(); void draw2(); MovTable *countMovements(); void setSpeed(int speed); void stopAnim_maybe(); MessageQueue *changeStatics1(int msgNum); void changeStatics2(int objId); bool getPixelAtPos(int x, int y, int *pixel); }; struct MovTable { int count; int16 *movs; }; } // End of namespace Fullpipe #endif /* FULLPIPE_STATICS_H */