/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/game.h" const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) { const PlainGameDescriptor *g = list; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) return g; g++; } return 0; } GameDescriptor::GameDescriptor() { setVal("gameid", ""); setVal("description", ""); } GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, uint32 guioptions) { setVal("gameid", pgd.gameid); setVal("description", pgd.description); if (guioptions != 0) setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); } GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l, Common::Platform p, uint32 guioptions) { setVal("gameid", g); setVal("description", d); if (l != Common::UNK_LANG) setVal("language", Common::getLanguageCode(l)); if (p != Common::kPlatformUnknown) setVal("platform", Common::getPlatformCode(p)); if (guioptions != 0) setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); } void GameDescriptor::setGUIOptions(uint32 guioptions) { if (guioptions != 0) setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions)); else erase("guioptions"); } void GameDescriptor::appendGUIOptions(const Common::String &str) { setVal("guioptions", getVal("guioptions", "") + " " + str); } void GameDescriptor::updateDesc(const char *extra) { const bool hasCustomLanguage = (language() != Common::UNK_LANG); const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown); const bool hasExtraDesc = (extra && extra[0]); // Adapt the description string if custom platform/language is set. if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) { Common::String descr = description(); descr += " ("; if (hasExtraDesc) descr += extra; if (hasCustomPlatform) { if (hasExtraDesc) descr += "/"; descr += Common::getPlatformDescription(platform()); } if (hasCustomLanguage) { if (hasExtraDesc || hasCustomPlatform) descr += "/"; descr += Common::getLanguageDescription(language()); } descr += ")"; setVal("description", descr); } }