/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gargoyle/gargoyle.h" #include "base/plugins.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/memstream.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "graphics/colormasks.h" #include "graphics/surface.h" #define MAX_SAVES 99 namespace Gargoyle { struct GargoyleGameDescription { ADGameDescription desc; Common::String filename; InterpreterType interpType; }; const Common::String &GargoyleEngine::getFilename() const { return _gameDescription->filename; } uint32 GargoyleEngine::getFeatures() const { return _gameDescription->desc.flags; } bool GargoyleEngine::isDemo() const { return (bool)(_gameDescription->desc.flags & ADGF_DEMO); } Common::Language GargoyleEngine::getLanguage() const { return _gameDescription->desc.language; } InterpreterType GargoyleEngine::getInterpreterType() const { return _gameDescription->interpType; } } // End of namespace Gargoyle static const PlainGameDescriptor gargoyleGames[] = { {"scott", "Scott Adams Games"}, {0, 0} }; #include "common/config-manager.h" #include "common/file.h" #include "gargoyle/detection_tables.h" #include "gargoyle/scott/detection.h" #include "gargoyle/scott/scott.h" class GargoyleMetaEngine : public AdvancedMetaEngine { public: GargoyleMetaEngine() : AdvancedMetaEngine(Gargoyle::gameDescriptions, sizeof(Gargoyle::GargoyleGameDescription), gargoyleGames) { _maxScanDepth = 3; } virtual const char *getName() const { return "Gargoyle Engine"; } virtual const char *getOriginalCopyright() const { return "Gargoyle Engine (c)"; } virtual bool hasFeature(MetaEngineFeature f) const override; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual DetectedGames detectGames(const Common::FSList &fslist) const override; virtual ADDetectedGames detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const override; }; bool GargoyleMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail); } bool Gargoyle::GargoyleEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool GargoyleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { Gargoyle::GargoyleGameDescription *gd = (Gargoyle::GargoyleGameDescription *)desc; gd->filename = ConfMan.get("filename"); switch (gd->interpType) { case Gargoyle::INTERPRETER_SCOTT: *engine = new Gargoyle::Scott::Scott(syst, gd); break; default: error("Unknown interpreter"); } return gd != 0; } SaveStateList GargoyleMetaEngine::listSaves(const char *target) const { SaveStateList saveList; return saveList; } int GargoyleMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } void GargoyleMetaEngine::removeSaveState(const char *target, int slot) const { } SaveStateDescriptor GargoyleMetaEngine::querySaveMetaInfos(const char *target, int slot) const { return SaveStateDescriptor(); } DetectedGames GargoyleMetaEngine::detectGames(const Common::FSList &fslist) const { DetectedGames detectedGames; Gargoyle::Scott::ScottMetaEngine::detectGames(fslist, detectedGames); return detectedGames; } static Gargoyle::GargoyleGameDescription gameDescription; ADDetectedGames GargoyleMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const { ADDetectedGames detectedGames; static char gameId[100]; strcpy(gameId, ConfMan.get("gameid").c_str()); Common::String filename = ConfMan.get("filename"); if (parent.getChild(filename).exists()) { gameDescription.desc.gameId = gameId; gameDescription.desc.language = language; gameDescription.desc.platform = platform; gameDescription.desc.extra = extra.c_str(); gameDescription.filename = filename; ADDetectedGame dg((ADGameDescription *)&gameDescription); detectedGames.push_back(dg); } return detectedGames; } #if PLUGIN_ENABLED_DYNAMIC(GARGOYLE) REGISTER_PLUGIN_DYNAMIC(Gargoyle, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine); #else REGISTER_PLUGIN_STATIC(GARGOYLE, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine); #endif