/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gargoyle/gargoyle.h" #include "base/plugins.h" #include "common/md5.h" #include "common/memstream.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/system.h" #include "engines/advancedDetector.h" #include "graphics/colormasks.h" #include "graphics/surface.h" #define MAX_SAVES 99 namespace Gargoyle { struct GargoyleGameDescription { ADGameDescription _desc; Common::String _filename; InterpreterType _interpType; Common::String _md5; }; const Common::String &GargoyleEngine::getFilename() const { return _gameDescription->_filename; } uint32 GargoyleEngine::getFeatures() const { return _gameDescription->_desc.flags; } bool GargoyleEngine::isDemo() const { return (bool)(_gameDescription->_desc.flags & ADGF_DEMO); } Common::Language GargoyleEngine::getLanguage() const { return _gameDescription->_desc.language; } InterpreterType GargoyleEngine::getInterpreterType() const { return _gameDescription->_interpType; } const Common::String &GargoyleEngine::getGameMD5() const { return _gameDescription->_md5; } } // End of namespace Gargoyle static const PlainGameDescriptor gargoyleGames[] = { {"scottadams", "Scott Adams Games"}, // Scott Adams games { "adventureland", "Adventureland" }, { "pirateadventure", "Pirate Adventure" }, { "missionimpossible", "Mission Impossible" }, { "voodoocastle", "Voodoo Castle" }, { "thecount", "The Count" }, { "strangeodyssey", "Strange Odyssey" }, { "mysteryfunhouse", "Mystery Fun House" }, { "pyramidofdoom", "Pyramid Of Doom" }, { "ghosttown", "Ghost Town" }, { "savageisland1", "Savage Island, Part 1" }, { "savageisland2", "Savage Island, Part 2" }, { "goldenvoyage", "The Golden Voyage" }, { "adventure13", "Adventure 13" }, { "adventure14", "Adventure 14" }, { "buckaroobonzai", "Buckaroo Banzai" }, {0, 0} }; #include "common/config-manager.h" #include "common/file.h" #include "gargoyle/detection_tables.h" #include "gargoyle/scott/detection.h" #include "gargoyle/scott/scott.h" class GargoyleMetaEngine : public AdvancedMetaEngine { public: GargoyleMetaEngine() : AdvancedMetaEngine(Gargoyle::gameDescriptions, sizeof(Gargoyle::GargoyleGameDescription), gargoyleGames) { _maxScanDepth = 3; } virtual const char *getName() const { return "Gargoyle Engine"; } virtual const char *getOriginalCopyright() const { return "Gargoyle Engine (c) 2018"; } virtual bool hasFeature(MetaEngineFeature f) const override; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual DetectedGames detectGames(const Common::FSList &fslist) const override; virtual ADDetectedGames detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const override; }; bool GargoyleMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSimpleSavesNames); } bool Gargoyle::GargoyleEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool GargoyleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { Gargoyle::GargoyleGameDescription *gd = (Gargoyle::GargoyleGameDescription *)desc; gd->_filename = ConfMan.get("filename"); switch (gd->_interpType) { case Gargoyle::INTERPRETER_SCOTT: *engine = new Gargoyle::Scott::Scott(syst, gd); break; default: error("Unknown interpreter"); } return gd != 0; } SaveStateList GargoyleMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.0##", target); Gargoyle::SavegameHeader header; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot <= MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { if (Gargoyle::FileStream::readSavegameHeader(in, header)) saveList.push_back(SaveStateDescriptor(slot, header._saveName)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int GargoyleMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } void GargoyleMetaEngine::removeSaveState(const char *target, int slot) const { } SaveStateDescriptor GargoyleMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename); if (in) { Gargoyle::SavegameHeader header; if (Gargoyle::FileStream::readSavegameHeader(in, header)) { // Create the return descriptor SaveStateDescriptor desc(slot, header._saveName); desc.setSaveDate(header._year, header._month, header._day); desc.setSaveTime(header._hour, header._minute); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); delete in; return desc; } } return SaveStateDescriptor(); } DetectedGames GargoyleMetaEngine::detectGames(const Common::FSList &fslist) const { DetectedGames detectedGames; Gargoyle::Scott::ScottMetaEngine::detectGames(fslist, detectedGames); return detectedGames; } static Gargoyle::GargoyleGameDescription gameDescription; ADDetectedGames GargoyleMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const { static char gameId[100]; strcpy(gameId, ConfMan.get("gameid").c_str()); Common::String filename = ConfMan.get("filename"); Common::FSList fslist; DetectedGames detectedGames; fslist.push_back(parent.getChild(filename)); ADDetectedGames results; Common::File f; Gargoyle::Scott::ScottMetaEngine::detectGames(fslist, detectedGames); if (detectedGames.size() > 0 && f.open(parent.getChild(filename))) { DetectedGame gd = detectedGames.front(); gameDescription._interpType = Gargoyle::INTERPRETER_SCOTT; gameDescription._desc.gameId = gameId; gameDescription._desc.language = gd.language; gameDescription._desc.platform = gd.platform; gameDescription._filename = filename; gameDescription._md5 = Common::computeStreamMD5AsString(f, 5000); ADDetectedGame dg((ADGameDescription *)&gameDescription); results.push_back(dg); } return results; } #if PLUGIN_ENABLED_DYNAMIC(GARGOYLE) REGISTER_PLUGIN_DYNAMIC(Gargoyle, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine); #else REGISTER_PLUGIN_STATIC(GARGOYLE, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine); #endif