/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gargoyle/events.h" #include "gargoyle/conf.h" #include "gargoyle/gargoyle.h" #include "gargoyle/screen.h" #include "gargoyle/selection.h" #include "gargoyle/windows.h" #include "graphics/cursorman.h" namespace Gargoyle { const byte ARROW[] = { // byte 1: number of skipped pixels // byte 2: number of plotted pixels // then, pixels 0, 1, 5, 0, 2, 5, 5, 0, 3, 5, 0xF7, 5, 0, 3, 5, 0xF7, 5, 0, 4, 5, 0xF7, 0xF7, 5, 0, 4, 5, 0xF7, 0xF7, 5, 0, 5, 5, 0xF7, 0xF7, 0xF7, 5, 0, 5, 5, 0xF7, 0xF7, 0xF7, 5, 0, 6, 5, 0xF7, 0xF7, 0xF7, 0xF7, 5, 0, 6, 5, 0xF7, 0xF7, 0xF7, 0xF7, 5, 0, 7, 5, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 5, 0, 6, 5, 0xF7, 0xF7, 0xF7, 0xF7, 5, 0, 5, 5, 0xF7, 0xF7, 0xF7, 5, 2, 3, 5, 0xF7, 5, 3, 3, 5, 0xF7, 5, 3, 3, 5, 0xF7, 5, 4, 2, 5, 5 }; Events::Events() : _forceClick(false), _currentEvent(nullptr), _cursorId(CURSOR_NONE), _timerMilli(0), _timerTimeExpiry(0), _priorFrameTime(0), _frameCounter(0) { initializeCursors(); } Events::~Events() { for (int idx = 1; idx < 3; ++idx) _cursors[idx].free(); } void Events::initializeCursors() { const Graphics::PixelFormat format = g_system->getScreenFormat(); const int WHITE = format.RGBToColor(0xff, 0xff, 0xff); const int BLACK = 0; const int TRANSPARENT = format.RGBToColor(0x80, 0x80, 0x80); // Setup arrow cursor Surface &arr = _cursors[CURSOR_ARROW]; arr.create(8, 16, g_system->getScreenFormat()); arr.fillRect(Common::Rect(0, 0, 8, 16), TRANSPARENT); const byte *p = ARROW; for (int y = 0; y < 16; ++y) { int offset = *p++; int len = *p++; for (int x = offset; x < (offset + len); ++x, ++p) { arr.hLine(x, y, x, (*p == 0xf7) ? WHITE : BLACK); } } // Setup selection cusor sized to the vertical line size Surface &sel = _cursors[CURSOR_IBEAM]; sel.create(5, g_conf->_leading, g_system->getScreenFormat()); sel.fillRect(Common::Rect(0, 0, sel.w, sel.h), TRANSPARENT); sel.hLine(0, 0, 4, 0); sel.hLine(0, sel.h - 1, 4, 0); sel.vLine(2, 1, sel.h - 1, 0); sel._hotspot = Common::Point(2, sel.h - 1); // TODO: Hyperlink hand cursor } void Events::checkForNextFrameCounter() { // Check for next game frame uint32 milli = g_system->getMillis(); if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) { ++_frameCounter; _priorFrameTime = milli; if (_redraw) g_vm->_windows->redraw(); _redraw = false; g_vm->_screen->update(); return; } } void Events::getEvent(event_t *event, bool polled) { _currentEvent = event; event->clear(); dispatchEvent(*_currentEvent, polled); if (!polled) { while (!g_vm->shouldQuit() && _currentEvent->type == evtype_None && !isTimerExpired()) { pollEvents(); g_system->delayMillis(10); dispatchEvent(*_currentEvent, polled); } if (g_vm->shouldQuit()) _currentEvent->type = evtype_Quit; } if (_currentEvent->type == evtype_None && isTimerExpired()) { store(evtype_Timer, nullptr, 0, 0); dispatchEvent(*_currentEvent, polled); _timerTimeExpiry = g_system->getMillis() + _timerMilli; } _currentEvent = nullptr; } void Events::store(EvType type, Window *win, uint32 val1, uint32 val2) { Event ev(type, win, val1, val2); switch (type) { case evtype_Arrange: case evtype_Redraw: case evtype_SoundNotify: case evtype_Timer: _eventsPolled.push(ev); break; default: _eventsLogged.push(ev); break; } } void Events::dispatchEvent(Event &ev, bool polled) { Event dispatch; if (!polled) { dispatch = _eventsLogged.retrieve(); if (!dispatch) dispatch = _eventsPolled.retrieve(); } else { dispatch = _eventsPolled.retrieve(); } if (dispatch) ev = dispatch; } void Events::pollEvents() { Common::Event event; do { checkForNextFrameCounter(); g_system->getEventManager()->pollEvent(event); switch (event.type) { case Common::EVENT_KEYDOWN: setCursor(CURSOR_NONE); handleKeyDown(event.kbd); return; case Common::EVENT_LBUTTONDOWN: case Common::EVENT_RBUTTONDOWN: handleButtonDown(event.type == Common::EVENT_LBUTTONDOWN, event.mouse); return; case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: handleButtonUp(event.type == Common::EVENT_LBUTTONUP, event.mouse); return; case Common::EVENT_WHEELUP: case Common::EVENT_WHEELDOWN: setCursor(CURSOR_NONE); handleScroll(event.type == Common::EVENT_WHEELUP); return; case Common::EVENT_MOUSEMOVE: handleMouseMove(event.mouse); break; default: break; } } while (event.type == Common::EVENT_MOUSEMOVE); } void Events::handleKeyDown(const Common::KeyState &ks) { Clipboard &clipboard = *g_vm->_clipboard; Windows &windows = *g_vm->_windows; if (ks.flags & Common::KBD_CTRL) { if (ks.keycode == Common::KEYCODE_a) windows.inputHandleKey(keycode_Home); else if (ks.keycode == Common::KEYCODE_c) clipboard.clipboardSend(CLIPBOARD); else if (ks.keycode == Common::KEYCODE_e) windows.inputHandleKey(keycode_End); else if (ks.keycode == Common::KEYCODE_u) windows.inputHandleKey(keycode_Escape); else if (ks.keycode == Common::KEYCODE_v) clipboard.clipboardReceive(CLIPBOARD); else if (ks.keycode == Common::KEYCODE_x) clipboard.clipboardSend(CLIPBOARD); else if (ks.keycode == Common::KEYCODE_LEFT || ks.keycode == Common::KEYCODE_KP4) windows.inputHandleKey(keycode_SkipWordLeft); else if (ks.keycode == Common::KEYCODE_RIGHT || ks.keycode == Common::KEYCODE_KP6) windows.inputHandleKey(keycode_SkipWordRight); return; } if (ks.flags & Common::KBD_ALT) return; switch (ks.keycode) { case Common::KEYCODE_RETURN: windows.inputHandleKey(keycode_Return); break; case Common::KEYCODE_BACKSPACE: windows.inputHandleKey(keycode_Delete); break; case Common::KEYCODE_DELETE: windows.inputHandleKey(keycode_Erase); break; case Common::KEYCODE_TAB: windows.inputHandleKey(keycode_Tab); break; case Common::KEYCODE_PAGEUP: windows.inputHandleKey(keycode_PageUp); break; case Common::KEYCODE_PAGEDOWN: windows.inputHandleKey(keycode_PageDown); break; case Common::KEYCODE_HOME: windows.inputHandleKey(keycode_Home); break; case Common::KEYCODE_END: windows.inputHandleKey(keycode_End); break; case Common::KEYCODE_LEFT: windows.inputHandleKey(keycode_Left); break; case Common::KEYCODE_RIGHT: windows.inputHandleKey(keycode_Right); break; case Common::KEYCODE_UP: windows.inputHandleKey(keycode_Up); break; case Common::KEYCODE_DOWN: windows.inputHandleKey(keycode_Down); break; case Common::KEYCODE_ESCAPE: windows.inputHandleKey(keycode_Escape); break; case Common::KEYCODE_F1: windows.inputHandleKey(keycode_Func1); break; case Common::KEYCODE_F2: windows.inputHandleKey(keycode_Func2); break; case Common::KEYCODE_F3: windows.inputHandleKey(keycode_Func3); break; case Common::KEYCODE_F4: windows.inputHandleKey(keycode_Func4); break; case Common::KEYCODE_F5: windows.inputHandleKey(keycode_Func5); break; case Common::KEYCODE_F6: windows.inputHandleKey(keycode_Func6); break; case Common::KEYCODE_F7: windows.inputHandleKey(keycode_Func7); break; case Common::KEYCODE_F8: windows.inputHandleKey(keycode_Func8); break; case Common::KEYCODE_F9: windows.inputHandleKey(keycode_Func9); break; case Common::KEYCODE_F10: windows.inputHandleKey(keycode_Func10); break; case Common::KEYCODE_F11: windows.inputHandleKey(keycode_Func11); break; case Common::KEYCODE_F12: windows.inputHandleKey(keycode_Func12); break; default: windows.inputHandleKey(ks.ascii); break; break; } } void Events::handleScroll(bool wheelUp) { g_vm->_windows->inputHandleKey(wheelUp ? keycode_MouseWheelUp : keycode_MouseWheelDown); } void Events::handleMouseMove(const Point &pos) { if (_cursorId == CURSOR_NONE) setCursor(CURSOR_ARROW); // hyperlinks and selection // TODO: Properly handle commented out lines if (g_vm->_copySelect) { //gdk_window_set_cursor((GTK_WIDGET(widget)->window), gdk_ibeam); g_vm->_selection->moveSelection(pos); } else { if (g_vm->_selection->getHyperlink(pos)) { //gdk_window_set_cursor((GTK_WIDGET(widget)->window), gdk_hand); } else { //gdk_window_set_cursor((GTK_WIDGET(widget)->window), nullptr); } } } void Events::handleButtonDown(bool isLeft, const Point &pos) { if (isLeft) { setCursor(CURSOR_IBEAM); g_vm->_windows->inputHandleClick(pos); } else { g_vm->_clipboard->clipboardReceive(PRIMARY); } } void Events::handleButtonUp(bool isLeft, const Point &pos) { if (isLeft) { setCursor(CURSOR_ARROW); g_vm->_copySelect = false; g_vm->_clipboard->clipboardSend(PRIMARY); } } void Events::waitForPress() { Common::Event e; do { g_system->getEventManager()->pollEvent(e); g_system->delayMillis(10); checkForNextFrameCounter(); } while (!g_vm->shouldQuit() && e.type != Common::EVENT_KEYDOWN && e.type != Common::EVENT_LBUTTONDOWN && e.type != Common::EVENT_RBUTTONDOWN && e.type != Common::EVENT_MBUTTONDOWN); } void Events::setCursor(CursorId cursorId) { if (cursorId != _cursorId) { if (cursorId == CURSOR_NONE) { CursorMan.showMouse(false); } else { if (!CursorMan.isVisible()) CursorMan.showMouse(true); const Surface &s = _cursors[cursorId]; const int TRANSPARENT = s.format.RGBToColor(0x80, 0x80, 0x80); CursorMan.replaceCursor(s.getPixels(), s.w, s.h, s._hotspot.x, s._hotspot.y, TRANSPARENT, true, &s.format); } _cursorId = cursorId; } } void Events::setTimerInterval(uint milli) { _timerMilli = milli; _timerTimeExpiry = g_system->getMillis() + milli; } bool Events::isTimerExpired() const { return _timerMilli && g_system->getMillis() >= _timerTimeExpiry; } } // End of namespace Gargoyle