/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GARGOYLE_FROTZ_FROTZ #define GARGOYLE_FROTZ_FROTZ #include "gargoyle/glk.h" #include "gargoyle/frotz/frotz_types.h" #include "gargoyle/frotz/buffer.h" #include "gargoyle/frotz/err.h" #include "gargoyle/frotz/mem.h" namespace Gargoyle { namespace Frotz { /** * Frotz interpreter for Z-code games */ class Frotz : public Glk { private: /** * Perform any initialization */ void initialize(); public: UserOptions _options; Header _header; Buffer _buffer; Mem _mem; // Story file name, id number and size Common::SeekableReadStream *_gameFile; Story _storyId; size_t _storySize; // Stack data zword _stack[STACK_SIZE]; zword *_sp; zword *_fp; zword _frameCount; // IO streams bool _ostream_screen; bool _ostream_script; bool _ostream_memory; bool _ostream_record; bool _istream_replay; bool _message; // Current window and mouse data int _cwin; int _mwin; int _mouse_y; int _mouse_x; int _menu_selected; // Window attributes bool _enableWrapping; bool _enableScripting; bool _enableScrolling; bool _enableBuffering; // Size of memory to reserve (in bytes) size_t _reserveMem; public: /** * Constructor */ Frotz(OSystem *syst, const GargoyleGameDescription *gameDesc); /** * Execute the game */ virtual void runGame(Common::SeekableReadStream *gameFile) override; /** * Load a savegame */ virtual Common::Error loadGameState(int slot) override; /** * Save the game */ virtual Common::Error saveGameState(int slot, const Common::String &desc) override; /** * Get the current PC */ uint getPC() const; }; extern Frotz *g_vm; } // End of namespace Frotz } // End of namespace Gargoyle #endif