/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GARGOYLE_GARGOLE_H #define GARGOYLE_GARGOLE_H #include "common/scummsys.h" #include "common/random.h" #include "common/system.h" #include "common/serializer.h" #include "engines/advancedDetector.h" #include "engines/engine.h" #include "gargoyle/glk_types.h" namespace Gargoyle { class Clipboard; class Conf; class Events; class PicList; class Screen; class Selection; class Streams; class Windows; enum InterpreterType { INTERPRETER_ADVSYS = 0, INTERPRETER_AGILITY = 1, INTERPRETER_ALAN2 = 2, INTERPRETER_ALAN3 = 3, INTERPRETER_BOCFEL = 4, INTERPRETER_FROTZ = 5, INTERPRETER_GEAS = 6, INTERPRETER_HUGO = 7, INTERPRETER_JACL = 8, INTERPRETER_LEVEL9 = 9, INTERPRETER_MAGNETIC = 10, INTERPRETER_NITFOL = 11, INTERPRETER_SCARE = 12, INTERPRETER_SCOTT = 13, INTERPRETER_TADS = 14 }; enum GargoyleDebugChannels { kDebugCore = 1 << 0, kDebugScripts = 1 << 1, kDebugGraphics = 1 << 2, kDebugSound = 1 << 3 }; #define GARGOYLE_SAVEGAME_VERSION 1 struct GargoyleGameDescription; /** * Base class for the different interpreters */ class GargoyleEngine : public Engine { private: /** * Handles basic initialization */ void initialize(); /** * Setup the video mode */ void initGraphicsMode(); protected: const GargoyleGameDescription *_gameDescription; Common::RandomSource _random; int _loadSaveSlot; // Engine APIs virtual Common::Error run(); /** * Returns true whether a given feature is supported by the engine */ virtual bool hasFeature(EngineFeature f) const; /** * Main game loop for the individual interpreters */ virtual void runGame(Common::SeekableReadStream *gameFile) = 0; public: Clipboard *_clipboard; Conf *_conf; Events *_events; PicList *_picList; Screen *_screen; Selection *_selection; Streams *_streams; Windows *_windows; bool _copySelect; bool _terminated; void (*gli_unregister_obj)(void *obj, glui32 objclass, gidispatch_rock_t objrock); gidispatch_rock_t (*gli_register_arr)(void *array, glui32 len, const char *typecode); void (*gli_unregister_arr)(void *array, glui32 len, const char *typecode, gidispatch_rock_t objrock); public: GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc); virtual ~GargoyleEngine(); /** * Returns true if a savegame can be loaded */ virtual bool canLoadGameStateCurrently() override { return true; } /** * Returns true if the game can be saved */ virtual bool canSaveGameStateCurrently() override { return true; } /** * Returns the bitset of game features */ uint32 getFeatures() const; /** * Returns whether the game is a demo */ bool isDemo() const; /** * Returns the language */ Common::Language getLanguage() const; /** * Returns the running interpreter type */ InterpreterType getInterpreterType() const; /** * Returns the game's md5 */ const Common::String &getGameMD5() const; /** * Returns the primary filename for the game */ const Common::String &getFilename() const; /** * Return the game engine's target name */ const Common::String &getTargetName() const { return _targetName; } /** * Display a message in a GUI dialog */ void GUIError(const char *msg, ...); }; extern GargoyleEngine *g_vm; } // End of namespace Gargoyle #endif