/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GARGOYLE_GARGOLE_H #define GARGOYLE_GARGOLE_H #include "common/scummsys.h" #include "common/random.h" #include "common/system.h" #include "common/serializer.h" #include "engines/advancedDetector.h" #include "engines/engine.h" #include "graphics/screen.h" namespace Gargoyle { class Conf; class Events; class Windows; class Streams; enum InterpreterType { INTERPRETER_SCOTT }; enum GargoyleDebugChannels { kDebugCore = 1 << 0, kDebugScripts = 1 << 1, kDebugGraphics = 1 << 2, kDebugSound = 1 << 3 }; #define GARGOYLE_SAVEGAME_VERSION 1 struct GargoyleGameDescription; struct GargoyleSavegameHeader { uint8 _version; Common::String _saveName; Graphics::Surface *_thumbnail; int _year, _month, _day; int _hour, _minute; int _totalFrames; }; /** * Base class for the different interpreters */ class GargoyleEngine : public Engine { private: /** * Handles basic initialization */ void initialize(); protected: const GargoyleGameDescription *_gameDescription; Graphics::Screen *_screen; Common::RandomSource _random; int _loadSaveSlot; // Engine APIs virtual Common::Error run(); /** * Returns true whether a given feature is supported by the engine */ virtual bool hasFeature(EngineFeature f) const; /** * Main game loop for the individual interpreters */ virtual void runGame(Common::SeekableReadStream *gameFile) = 0; public: Conf *_conf; Events *_events; Streams *_streams; Windows *_windows; public: GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc); virtual ~GargoyleEngine(); /** * Returns the bitset of game features */ uint32 getFeatures() const; /** * Returns whether the game is a demo */ bool isDemo() const; /** * Returns the language */ Common::Language getLanguage() const; /** * Returns the running interpreter type */ InterpreterType getInterpreterType() const; /** * Returns the primary filename for the game */ const Common::String &GargoyleEngine::getFilename() const; }; } // End of namespace Gargoyle #endif