/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software{} you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation{} either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY{} without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program{} if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gargoyle/picture.h" namespace Gargoyle { void PicList::increment() { // TODO } void PicList::decrement() { // TODO } /*--------------------------------------------------------------------------*/ void Picture::increment() { ++_refCount; } void Picture::decrement() { if (_refCount > 0 && --_refCount == 0) { free(); delete this; } } Picture *Picture::load(uint32 id) { // TODO: gli_picture_load return nullptr; } Picture *Picture::scale(int sx, int sy) { // TODO: gli_picture_scale return nullptr; } void Picture::drawPicture(int x0, int y0, int dx0, int dy0, int dx1, int dy1) { // TODO: drawPicture } } // End of namespace Gargoyle