/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GARGOYLE_PICTURE_H #define GARGOYLE_PICTURE_H #include "graphics/surface.h" namespace Gargoyle { class PicList { public: void increment(); void decrement(); }; struct Picture : Graphics::Surface { public: static Picture *load(uint32 id); public: int _refCount; uint32 _id; bool _scaled; /** * Constructor */ Picture() : Graphics::Surface(), _refCount(0), _id(0), _scaled(0) {} /** * Increment reference counter */ void increment(); /** * Decrement reference counter */ void decrement(); /** * Rescale the picture to a new picture of a given size */ Picture *scale(int sx, int sy); /** * Draw the picture */ void drawPicture(int x0, int y0, int dx0, int dy0, int dx1, int dy1); }; } // End of namespace Gargoyle #endif