/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gargoyle/scott/detection.h" #include "common/file.h" #include "common/md5.h" namespace Gargoyle { namespace Scott { struct ScottGame { const char *_md5; int32 _filesize; const char *_desc; }; const ScottGame SCOTT_GAMES[] = { { "ae541fc1085da2f7d561b72ed20a6bc1", 18003, "Adventureland" }, { nullptr, 0, nullptr } }; void ScottMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { Common::File gameFile; Common::String md5; // Loop through the files of the folder for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (file->isDirectory() || !file->getName().hasSuffix(".saga")) continue; if (gameFile.open(*file)) { md5 = Common::computeStreamMD5AsString(gameFile, 5000); // Scan through the Scott game list for a match const ScottGame *p = SCOTT_GAMES; while (p->_md5 && p->_filesize != gameFile.size() && md5 != p->_md5) ++p; if (p->_filesize) { // Found a match DetectedGame gd("scott", p->_desc, Common::EN_ANY, Common::kPlatformUnknown, "Scott"); gd.addExtraEntry("filename", file->getName()); gameList.push_back(gd); } gameFile.close(); } } } } // End of namespace Scott } // End of namespace Gargoyle