/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gargoyle/screen.h" #include "gargoyle/conf.h" namespace Gargoyle { void Screen::fill(const byte *rgb) { uint color = format.RGBToColor(rgb[0], rgb[1], rgb[2]); clear(color); } void Screen::fillRect(const Rect &box, const byte *rgb) { uint color = format.RGBToColor(rgb[0], rgb[1], rgb[2]); Graphics::Screen::fillRect(box, color); } void Screen::drawCaret(const Point &pos) { const byte *rgb = g_conf->_caretColor; uint color = format.RGBToColor(rgb[0], rgb[1], rgb[2]); int x = pos.x / GLI_SUBPIX, y = pos.y; switch (g_conf->_caretShape) { case SMALL_DOT: hLine(x + 0, y + 1, x + 0, color); hLine(x - 1, y + 2, x + 1, color); hLine(x - 2, y + 3, x + 2, color); break; case FAT_DOT: hLine(x + 0, y + 1, x + 0, color); hLine(x - 1, y + 2, x + 1, color); hLine(x - 2, y + 3, x + 2, color); hLine(x - 3, y + 4, x + 3, color); break; case THIN_LINE: vLine(x, y - g_conf->_baseLine + 1, y - 1, color); break; case FAT_LINE: Graphics::Screen::fillRect(Rect(x, y - g_conf->_baseLine + 1, x + 1, y - 1), color); break; default: // BLOCK Graphics::Screen::fillRect(Rect(x, y - g_conf->_baseLine + 1, x + g_conf->_cellW, y - 1), color); break; } } } // End of namespace Gargoyle