/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software{} you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation{} either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY{} without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program{} if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gargoyle/unicode.h" #include "gargoyle/unicode_gen.h" #include "common/textconsole.h" namespace Gargoyle { size_t strlen_uni(const uint32 *s) { size_t len = 0; while (*s++) ++len; return len; } glui32 bufferChangeCase(glui32 *buf, glui32 len, glui32 numchars, BufferChangeCase destcase, BufferChangeCond cond, int changerest) { glui32 ix, jx; glui32 *outbuf; glui32 *newoutbuf; glui32 outcount; int dest_block_rest = 0, dest_block_first = 0; int dest_spec_rest = 0, dest_spec_first = 0; switch (cond) { case COND_ALL: dest_spec_rest = destcase; dest_spec_first = destcase; break; case COND_LINESTART: if (changerest) dest_spec_rest = CASE_LOWER; else dest_spec_rest = CASE_IDENT; dest_spec_first = destcase; break; } dest_block_rest = dest_spec_rest; if (dest_block_rest == CASE_TITLE) dest_block_rest = CASE_UPPER; dest_block_first = dest_spec_first; if (dest_block_first == CASE_TITLE) dest_block_first = CASE_UPPER; newoutbuf = nullptr; outcount = 0; outbuf = buf; for (ix = 0; ix < numchars; ix++) { int target; int isfirst; glui32 res; glui32 *special; glui32 *ptr; glui32 speccount; glui32 ch = buf[ix]; isfirst = (ix == 0); target = (isfirst ? dest_block_first : dest_block_rest); if (target == CASE_IDENT) { res = ch; } else { gli_case_block_t *block; GET_CASE_BLOCK(ch, &block); if (!block) res = ch; else res = block[ch & 0xFF][target]; } if (res != 0xFFFFFFFF || res == ch) { /* simple case */ if (outcount < len) outbuf[outcount] = res; outcount++; continue; } target = (isfirst ? dest_spec_first : dest_spec_rest); /* complicated cases */ GET_CASE_SPECIAL(ch, &special); if (!special) { warning("inconsistency in cgunigen.c"); continue; } ptr = &unigen_special_array[special[target]]; speccount = *(ptr++); if (speccount == 1) { /* simple after all */ if (outcount < len) outbuf[outcount] = ptr[0]; outcount++; continue; } // Now we have to allocate a new buffer, if we haven't already. if (!newoutbuf) { newoutbuf = new glui32[len + 1]; if (!newoutbuf) return 0; if (outcount) memcpy(newoutbuf, buf, outcount * sizeof(glui32)); outbuf = newoutbuf; } for (jx = 0; jx len) finallen = len; if (finallen) memcpy(buf, newoutbuf, finallen * sizeof(glui32)); free(newoutbuf); } return outcount; } } // End of namespace Gargoyle