/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GARGOYLE_WINDOW_PAIR_H #define GARGOYLE_WINDOW_PAIR_H #include "gargoyle/windows.h" namespace Gargoyle { /** * Pair window */ class PairWindow : public Window { public: Window *_child1, *_child2; /* split info... */ glui32 _dir; ///< winmethod_Left, Right, Above, or Below bool _vertical, _backward; ///< flags glui32 _division; ///< winmethod_Fixed or winmethod_Proportional Window *_key; ///< nullptr or a leaf-descendant (not a Pair) int _keyDamage; ///< used as scratch space in window closing glui32 _size; ///< size value bool _wBorder; ///< If windows are separated by border public: /** * Constructor */ PairWindow(Windows *windows, glui32 method, Window *key, glui32 size); /** * Rearranges the window */ virtual void rearrange(const Rect &box) override; /** * Redraw the window */ virtual void redraw() override; virtual void getArrangement(glui32 *method, glui32 *size, Window **keyWin) override; virtual void setArrangement(glui32 method, glui32 size, Window *keyWin) override; /** * Click the window */ virtual void click(const Point &newPos) override; }; } // End of namespace Gargoyle #endif