/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/adrift/scare.h" #include "glk/adrift/scprotos.h" namespace Glk { namespace Adrift { /* Assorted definitions and constants. */ static const sc_uint PROP_MAGIC = 0x7927b2e0; enum { PROP_GROW_INCREMENT = 32, MAX_INTEGER_KEY = 65535, NODE_POOL_CAPACITY = 512 }; static const sc_char NUL = '\0'; /* Properties trace flag. */ static sc_bool prop_trace = FALSE; /* * Property tree node definition, uses a child list representation for * fast lookup on indexed nodes. Name is a variable type, as is property, * which is also overloaded to contain the child count for internal nodes. */ struct sc_prop_node_s { sc_vartype_t name; sc_vartype_t property; struct sc_prop_node_s **child_list; }; typedef sc_prop_node_s sc_prop_node_t; typedef sc_prop_node_t *sc_prop_noderef_t; /* * Properties set structure. This is a set of properties, on which the * properties functions operate (a properties "object"). Node string * names are held in a dictionary to help save space. To avoid excessive * malloc'ing of nodes, new nodes are preallocated in pools. */ struct sc_prop_set_s { sc_uint magic; sc_int dictionary_length; sc_char **dictionary; sc_int node_pools_length; sc_prop_noderef_t *node_pools; sc_int node_count; sc_int orphans_length; void **orphans; sc_bool is_readonly; sc_prop_noderef_t root_node; sc_tafref_t taf; }; typedef sc_prop_set_s sc_prop_set_t; /* * prop_is_valid() * * Return TRUE if pointer is a valid properties set, FALSE otherwise. */ static sc_bool prop_is_valid(sc_prop_setref_t bundle) { return bundle && bundle->magic == PROP_MAGIC; } /* * prop_round_up() * * Round up a count of elements to the next block of grow increments. */ static sc_int prop_round_up(sc_int elements) { sc_int extended; extended = elements + PROP_GROW_INCREMENT - 1; return (extended / PROP_GROW_INCREMENT) * PROP_GROW_INCREMENT; } /* * prop_ensure_capacity() * * Ensure that capacity exists in a growable array for a given number of * elements, growing if necessary. * * Some libc's allocate generously on realloc(), and some not. Those that * don't will thrash badly if we realloc() on each grow, so here we try to * realloc() in blocks of elements, and thus need to realloc() much less * frequently. */ static void * prop_ensure_capacity(void *array, sc_int old_size, sc_int new_size, sc_int element_size) { sc_int current, required; /* * See if there's any resize necessary, that is, does the new size round up * to a larger number of elements than the old size. */ current = prop_round_up(old_size); required = prop_round_up(new_size); if (required > current) { sc_byte *new_array, *start_clearing; /* Grow array to the required size, and zero new elements. */ new_array = (sc_byte *)sc_realloc(array, required * element_size); start_clearing = new_array + current * element_size; memset(start_clearing, 0, (required - current) * element_size); return new_array; } /* No resize necessary. */ return array; } /* * prop_trim_capacity() * * Trim an array allocation back to the bare minimum required. This will * "unblock" the allocations of prop_ensure_capacity(). Once trimmed, * the array cannot ever be grown safely again. */ static void * prop_trim_capacity(void *array, sc_int size, sc_int element_size) { if (prop_round_up(size) > size) return sc_realloc(array, size * element_size); else return array; } /* * prop_compare() * * String comparison routine for sorting and searching dictionary strings. * The function has return type "int" to match the libc implementations of * bsearch() and qsort(). */ static int prop_compare(const void *string1, const void *string2) { return strcmp(*(sc_char * const *) string1, *(sc_char * const *) string2); } /* * prop_dictionary_lookup() * * Find a string in the dictionary. If the string is not present, the * function will add it. The function returns the string's address, if * either added or already present. Any new dictionary entry will * contain a malloced copy of the string passed in. */ static const sc_char * prop_dictionary_lookup(sc_prop_setref_t bundle, const sc_char *string) { sc_char *dict_string; /* * Search the existing dictionary for the string. Although not GNU libc, * some libc's loop or crash when given a list of zero length, so we need to * trap that here. */ if (bundle->dictionary_length > 0) { const sc_char *const *dict_search; dict_search = (const sc_char * const *)bsearch(&string, bundle->dictionary, bundle->dictionary_length, sizeof(bundle->dictionary[0]), prop_compare); if (dict_search) return *dict_search; } /* Not found, so copy the string for dictionary insertion. */ dict_string = (sc_char *)sc_malloc(strlen(string) + 1); strcpy(dict_string, string); /* Extend the dictionary if necessary. */ bundle->dictionary = (sc_char **)prop_ensure_capacity(bundle->dictionary, bundle->dictionary_length, bundle->dictionary_length + 1, sizeof(bundle->dictionary[0])); /* Add the new entry to the end of the dictionary array, and sort. */ bundle->dictionary[bundle->dictionary_length++] = dict_string; qsort(bundle->dictionary, bundle->dictionary_length, sizeof(bundle->dictionary[0]), prop_compare); /* Return the address of the new string. */ return dict_string; } /* * prop_new_node() * * Return the address of the next free properties node from the node pool. * Using a pool gives a performance boost; the number of properties nodes * for even a small game is large, and preallocating pools avoids excessive * malloc's of small individual nodes. */ static sc_prop_noderef_t prop_new_node(sc_prop_setref_t bundle) { sc_int node_index; sc_prop_noderef_t node; /* See if we need to create a new node pool. */ node_index = bundle->node_count % NODE_POOL_CAPACITY; if (node_index == 0) { sc_int required; /* Extend the node pools array if necessary. */ bundle->node_pools = (sc_prop_noderef_t *)prop_ensure_capacity(bundle->node_pools, bundle->node_pools_length, bundle->node_pools_length + 1, sizeof(bundle-> node_pools[0])); /* Create a new node pool, and increment the length. */ required = NODE_POOL_CAPACITY * sizeof(*bundle->node_pools[0]); bundle->node_pools[bundle->node_pools_length] = (sc_prop_noderef_t)sc_malloc(required); bundle->node_pools_length++; } /* Find the next node address, and increment the node counter. */ node = bundle->node_pools[bundle->node_pools_length - 1] + node_index; bundle->node_count++; /* Return the new node. */ return node; } /* * prop_find_child() * * Find a child node of the given parent whose name matches that passed in. */ static sc_prop_noderef_t prop_find_child(sc_prop_noderef_t parent, sc_int type, sc_vartype_t name) { /* See if this node has any children. */ if (parent->child_list) { sc_int index_; sc_prop_noderef_t child; /* Do the lookup based on name type. */ switch (type) { case PROP_KEY_INTEGER: /* * As with adding a child below, here we'll range-check an integer * key just to make sure nobody has any unreal expectations of us. */ if (name.integer < 0) sc_fatal("prop_find_child: integer key cannot be negative\n"); else if (name.integer > MAX_INTEGER_KEY) sc_fatal("prop_find_child: integer key is too large\n"); /* * For integer lookups, return the child at the indexed offset * directly, provided it exists. */ if (name.integer >= 0 && name.integer < parent->property.integer) { child = parent->child_list[name.integer]; return child; } break; case PROP_KEY_STRING: /* Scan children for a string name match. */ for (index_ = 0; index_ < parent->property.integer; index_++) { child = parent->child_list[index_]; if (strcmp(child->name.string, name.string) == 0) break; } /* Return child if we found a match. */ if (index_ < parent->property.integer) { /* * Before returning the child, try to improve future scans by * moving the matched entry to index_ 0 -- this gives a key set * sorted by recent usage, helpful as the same string key is * used repeatedly in loops. */ if (index_ > 0) { memmove(parent->child_list + 1, parent->child_list, index_ * sizeof(child)); parent->child_list[0] = child; } return child; } break; default: sc_fatal("prop_find_child: invalid key type\n"); } } /* No matching child found. */ return NULL; } /* * prop_add_child() * * Add a new child node to the given parent. Return its reference. Set * needs to be passed so that string names can be added to the dictionary. */ static sc_prop_noderef_t prop_add_child(sc_prop_noderef_t parent, sc_int type, sc_vartype_t name, sc_prop_setref_t bundle) { sc_prop_noderef_t child; /* Not possible if growable allocations have been trimmed. */ if (bundle->is_readonly) sc_fatal("prop_add_child: can't add to readonly properties\n"); /* Create the new node. */ child = prop_new_node(bundle); switch (type) { case PROP_KEY_INTEGER: child->name.integer = name.integer; break; case PROP_KEY_STRING: child->name.string = prop_dictionary_lookup(bundle, name.string); break; default: sc_fatal("prop_add_child: invalid key type\n"); } /* Initialize property and child list to visible nulls. */ child->property.voidp = NULL; child->child_list = NULL; /* Make a brief check for obvious overwrites. */ if (!parent->child_list && parent->property.voidp) sc_error("prop_add_child: node overwritten, probable data loss\n"); /* Add the child to the parent, position dependent on key type. */ switch (type) { case PROP_KEY_INTEGER: /* * Range check on integer keys, must be >= 0 for direct indexing to work, * and we'll also apply a reasonableness constraint, to try to catch * errors where string pointers are passed in as integers, which would * otherwise lead to some extreme malloc() attempts. */ if (name.integer < 0) sc_fatal("prop_add_child: integer key cannot be negative\n"); else if (name.integer > MAX_INTEGER_KEY) sc_fatal("prop_add_child: integer key is too large\n"); /* Resize the parent's child list if necessary. */ parent->child_list = (sc_prop_noderef_t *)prop_ensure_capacity(parent->child_list, parent->property.integer, name.integer + 1, sizeof(*parent->child_list)); /* Update the child count if the new node increases it. */ if (parent->property.integer <= name.integer) parent->property.integer = name.integer + 1; /* Store the child in its indexed list location. */ parent->child_list[name.integer] = child; break; case PROP_KEY_STRING: /* Add a single entry to the child list, and resize. */ parent->child_list = (sc_prop_noderef_t *)prop_ensure_capacity(parent->child_list, parent->property.integer, parent->property.integer + 1, sizeof(*parent->child_list)); /* Store the child at the end of the list. */ parent->child_list[parent->property.integer++] = child; break; default: sc_fatal("prop_add_child: invalid key type\n"); } return child; } /* * prop_put() * * Add a property to a properties set. Duplicate entries will replace * prior ones. * * Stores a value of variable type as a property. The value type is one of * 'I', 'B', or 'S', for integer, boolean, and string values, held in the * first character of format. The next two characters of format are "->", * and are syntactic sugar. The remainder of format shows the key makeup, * with 'i' indicating integer, and 's' string key elements. Example format: * "I->sssis", stores an integer, with a key composed of three strings, an * integer, and another string. */ void prop_put(sc_prop_setref_t bundle, const sc_char *format, sc_vartype_t vt_value, const sc_vartype_t vt_key[]) { sc_prop_noderef_t node; sc_int index_; assert(prop_is_valid(bundle)); /* Format check. */ if (!format || format[0] == NUL || format[1] != '-' || format[2] != '>' || format[3] == NUL) sc_fatal("prop_put: format error\n"); /* Trace property put. */ if (prop_trace) { sc_trace("Property: put "); switch (format[0]) { case PROP_STRING: sc_trace("\"%s\"", vt_value.string); break; case PROP_INTEGER: sc_trace("%ld", vt_value.integer); break; case PROP_BOOLEAN: sc_trace("%s", vt_value.boolean ? "true" : "false"); break; default: sc_trace("%p [invalid type]", vt_value.voidp); break; } sc_trace(", key \"%s\" : ", format); for (index_ = 0; format[index_ + 3] != NUL; index_++) { sc_trace("%s", index_ > 0 ? "," : ""); switch (format[index_ + 3]) { case PROP_KEY_STRING: sc_trace("\"%s\"", vt_key[index_].string); break; case PROP_KEY_INTEGER: sc_trace("%ld", vt_key[index_].integer); break; default: sc_trace("%p [invalid type]", vt_key[index_].voidp); break; } } sc_trace("\n"); } /* * Iterate keys, finding matching child nodes at each level. If no matching * child is found, insert one and continue. */ node = bundle->root_node; for (index_ = 0; format[index_ + 3] != NUL; index_++) { sc_prop_noderef_t child; sc_int type; /* * Search this level for a name matching the key. If found, advance * to that child node. Otherwise, add the node to the tree, including * the set so that the dictionary can be extended. */ type = format[index_ + 3]; child = prop_find_child(node, type, vt_key[index_]); if (child) node = child; else node = prop_add_child(node, type, vt_key[index_], bundle); } /* * Ensure that we're not about to overwrite an internal node child count. */ if (node->child_list) sc_fatal("prop_put: overwrite of internal node\n"); /* Set our properties in the final node. */ switch (format[0]) { case PROP_INTEGER: node->property.integer = vt_value.integer; break; case PROP_BOOLEAN: node->property.boolean = vt_value.boolean; break; case PROP_STRING: node->property.string = vt_value.string; break; default: sc_fatal("prop_put: invalid property type\n"); } } /* * prop_get() * * Retrieve a property from a properties set. Format stuff as above, except * with "->" replaced with "<-". Returns FALSE if no such property exists. */ sc_bool prop_get(sc_prop_setref_t bundle, const sc_char *format, sc_vartype_t *vt_rvalue, const sc_vartype_t vt_key[]) { sc_prop_noderef_t node; sc_int index_; assert(prop_is_valid(bundle)); /* Format check. */ if (!format || format[0] == NUL || format[1] != '<' || format[2] != '-' || format[3] == NUL) sc_fatal("prop_get: format error\n"); /* Trace property get. */ if (prop_trace) { sc_trace("Property: get, key \"%s\" : ", format); for (index_ = 0; format[index_ + 3] != NUL; index_++) { sc_trace("%s", index_ > 0 ? "," : ""); switch (format[index_ + 3]) { case PROP_KEY_STRING: sc_trace("\"%s\"", vt_key[index_].string); break; case PROP_KEY_INTEGER: sc_trace("%ld", vt_key[index_].integer); break; default: sc_trace("%p [invalid type]", vt_key[index_].voidp); break; } } sc_trace("\n"); } /* * Iterate keys, finding matching child nodes at each level. Stop if no * matching child is found. */ node = bundle->root_node; for (index_ = 0; format[index_ + 3] != NUL; index_++) { sc_int type; /* Move node down to the matching child, NULL if no match. */ type = format[index_ + 3 ]; node = prop_find_child(node, type, vt_key[index_]); if (!node) break; } /* If key iteration halted because no child was found, return FALSE. */ if (!node) { if (prop_trace) sc_trace("Property: ...get FAILED\n"); return FALSE; } /* * Enforce integer-only queries on internal nodes, since this is the only * type of query that makes sense -- any other type is probably a mistake. */ if (node->child_list && format[0] != PROP_INTEGER) sc_fatal("prop_get: only integer gets on internal nodes\n"); /* Return the properties of the final node. */ switch (format[0]) { case PROP_INTEGER: vt_rvalue->integer = node->property.integer; break; case PROP_BOOLEAN: vt_rvalue->boolean = node->property.boolean; break; case PROP_STRING: vt_rvalue->string = node->property.string; break; default: sc_fatal("prop_get: invalid property type\n"); } /* Complete tracing property get. */ if (prop_trace) { sc_trace("Property: ...get returned : "); switch (format[0]) { case PROP_STRING: sc_trace("\"%s\"", vt_rvalue->string); break; case PROP_INTEGER: sc_trace("%ld", vt_rvalue->integer); break; case PROP_BOOLEAN: sc_trace("%s", vt_rvalue->boolean ? "true" : "false"); break; default: sc_trace("%p [invalid type]", vt_rvalue->voidp); break; } sc_trace("\n"); } return TRUE; } /* * prop_trim_node() * prop_solidify() * * Trim excess allocation from growable arrays, and fix the properties set * so that no further property insertions are allowed. */ static void prop_trim_node(sc_prop_noderef_t node) { /* End recursion on null or childless node. */ if (node && node->child_list) { sc_int index_; /* Recursively trim allocation on children. */ for (index_ = 0; index_ < node->property.integer; index_++) prop_trim_node(node->child_list[index_]); /* Trim allocation on this node. */ node->child_list = (sc_prop_noderef_t *)prop_trim_capacity(node->child_list, node->property.integer, sizeof(*node->child_list)); } } void prop_solidify(sc_prop_setref_t bundle) { assert(prop_is_valid(bundle)); /* * Trim back the dictionary, orphans, pools array, and every internal tree * node. The one thing _not_ to trim is the final node pool -- there are * references to nodes within it strewn all over the properties tree, and * it's a large job to try to find and update them; instead, we just live * with a little wasted heap memory. */ bundle->dictionary = (sc_char **)prop_trim_capacity(bundle->dictionary, bundle->dictionary_length, sizeof(bundle->dictionary[0])); bundle->node_pools = (sc_prop_noderef_t *)prop_trim_capacity(bundle->node_pools, bundle->node_pools_length, sizeof(bundle->node_pools[0])); bundle->orphans = (void **)prop_trim_capacity(bundle->orphans, bundle->orphans_length, sizeof(bundle->orphans[0])); prop_trim_node(bundle->root_node); /* Set the bundle so that no more properties can be added. */ bundle->is_readonly = TRUE; } /* * prop_get_integer() * prop_get_boolean() * prop_get_string() * * Convenience functions to retrieve a property of a known type directly. * It is an error for the property not to exist on retrieval. */ sc_int prop_get_integer(sc_prop_setref_t bundle, const sc_char *format, const sc_vartype_t vt_key[]) { sc_vartype_t vt_rvalue; assert(format[0] == PROP_INTEGER); if (!prop_get(bundle, format, &vt_rvalue, vt_key)) sc_fatal("prop_get_integer: can't retrieve property\n"); return vt_rvalue.integer; } sc_bool prop_get_boolean(sc_prop_setref_t bundle, const sc_char *format, const sc_vartype_t vt_key[]) { sc_vartype_t vt_rvalue; assert(format[0] == PROP_BOOLEAN); if (!prop_get(bundle, format, &vt_rvalue, vt_key)) sc_fatal("prop_get_boolean: can't retrieve property\n"); return vt_rvalue.boolean; } const sc_char * prop_get_string(sc_prop_setref_t bundle, const sc_char *format, const sc_vartype_t vt_key[]) { sc_vartype_t vt_rvalue; assert(format[0] == PROP_STRING); if (!prop_get(bundle, format, &vt_rvalue, vt_key)) sc_fatal("prop_get_string: can't retrieve property\n"); return vt_rvalue.string; } /* * prop_get_child_count() * * Convenience function to retrieve a count of child properties available * for a given property. Returns zero if the property does not exist. */ sc_int prop_get_child_count(sc_prop_setref_t bundle, const sc_char *format, const sc_vartype_t vt_key[]) { sc_vartype_t vt_rvalue; assert(format[0] == PROP_INTEGER); if (!prop_get(bundle, format, &vt_rvalue, vt_key)) return 0; /* Return overloaded integer property value, the child count. */ return vt_rvalue.integer; } /* * prop_create_empty() * * Create a new, empty properties set, and return it. */ static sc_prop_setref_t prop_create_empty() { sc_prop_setref_t bundle; /* Create a new, empty set. */ bundle = (sc_prop_setref_t)sc_malloc(sizeof(*bundle)); bundle->magic = PROP_MAGIC; /* Begin with an empty strings dictionary. */ bundle->dictionary_length = 0; bundle->dictionary = NULL; /* Begin with no allocated node pools. */ bundle->node_pools_length = 0; bundle->node_pools = NULL; bundle->node_count = 0; /* Begin with no adopted addresses. */ bundle->orphans_length = 0; bundle->orphans = NULL; /* Leave open for insertions. */ bundle->is_readonly = FALSE; /* * Start the set off with a root node. This will also kick off node pools, * ensuring that every set has at least one node and one allocated pool. */ bundle->root_node = prop_new_node(bundle); bundle->root_node->child_list = NULL; bundle->root_node->name.string = "ROOT"; bundle->root_node->property.voidp = NULL; /* No taf is yet connected with this set. */ bundle->taf = NULL; return bundle; } /* * prop_destroy_child_list() * prop_destroy() * * Free set memory, and destroy a properties set structure. */ static void prop_destroy_child_list(sc_prop_noderef_t node) { /* End recursion on null or childless node. */ if (node && node->child_list) { sc_int index_; /* Recursively destroy the children's child lists. */ for (index_ = 0; index_ < node->property.integer; index_++) prop_destroy_child_list(node->child_list[index_]); /* Free our own child list. */ sc_free(node->child_list); } } void prop_destroy(sc_prop_setref_t bundle) { sc_int index_; assert(prop_is_valid(bundle)); /* Destroy the dictionary, and free it. */ for (index_ = 0; index_ < bundle->dictionary_length; index_++) sc_free(bundle->dictionary[index_]); bundle->dictionary_length = 0; sc_free(bundle->dictionary); bundle->dictionary = NULL; /* Free adopted addresses. */ for (index_ = 0; index_ < bundle->orphans_length; index_++) sc_free(bundle->orphans[index_]); bundle->orphans_length = 0; sc_free(bundle->orphans); bundle->orphans = NULL; /* Walk the tree, destroying the child list for each node found. */ prop_destroy_child_list(bundle->root_node); bundle->root_node = NULL; /* Destroy each node pool. */ for (index_ = 0; index_ < bundle->node_pools_length; index_++) sc_free(bundle->node_pools[index_]); bundle->node_pools_length = 0; sc_free(bundle->node_pools); bundle->node_pools = NULL; /* Destroy any taf associated with the bundle. */ if (bundle->taf) taf_destroy(bundle->taf); /* Poison and free the bundle. */ memset(bundle, 0xaa, sizeof(*bundle)); sc_free(bundle); } /* * prop_create() * * Create a new properties set based on a taf, and return it. */ sc_prop_setref_t prop_create(const sc_tafref_t taf) { sc_prop_setref_t bundle; /* Create a new, empty set. */ bundle = prop_create_empty(); /* Populate it with data parsed from the taf file. */ if (!parse_game(taf, bundle)) { prop_destroy(bundle); return NULL; } /* Note the taf for destruction later, and return the new set. */ bundle->taf = taf; return bundle; } /* * prop_adopt() * * Adopt a memory address for free'ing on destroy. */ void prop_adopt(sc_prop_setref_t bundle, void *addr) { assert(prop_is_valid(bundle)); /* Extend the orphans array if necessary. */ bundle->orphans = (void **)prop_ensure_capacity(bundle->orphans, bundle->orphans_length, bundle->orphans_length + 1, sizeof(bundle->orphans[0])); /* Add the new address to the end of the array. */ bundle->orphans[bundle->orphans_length++] = addr; } /* * prop_debug_is_dictionary_string() * prop_debug_dump_node() * prop_debug_dump() * * Print out a complete properties set. */ static sc_bool prop_debug_is_dictionary_string(sc_prop_setref_t bundle, const void *pointer) { const sc_char *const pointer_ = (const sc_char * const)pointer; sc_int index_; /* Compare by pointer directly, not by string value comparisons. */ for (index_ = 0; index_ < bundle->dictionary_length; index_++) { if (bundle->dictionary[index_] == pointer_) return TRUE; } return FALSE; } static void prop_debug_dump_node(sc_prop_setref_t bundle, sc_int depth, sc_int child_index, sc_prop_noderef_t node) { sc_int index_; /* Write node preamble, indented two spaces for each depth count. */ for (index_ = 0; index_ < depth; index_++) sc_trace(" "); sc_trace("%ld : %p", child_index, (void *) node); /* Write node, or just a newline if none. */ if (node) { /* Print out the node's key, as hex and either string or decimal. */ sc_trace(", name %p", node->name.voidp); if (node != bundle->root_node) { if (prop_debug_is_dictionary_string(bundle, node->name.string)) sc_trace(" \"%s\"", node->name.string); else sc_trace(" %ld", node->name.integer); } if (node->child_list) { /* Recursively dump children. */ sc_trace(", child count %ld\n", node->property.integer); for (index_ = 0; index_ < node->property.integer; index_++) { prop_debug_dump_node(bundle, depth + 1, index_, node->child_list[index_]); } } else { /* Print out the node's property, again hex and string or decimal. */ sc_trace(", property %p", node->property.voidp); if (taf_debug_is_taf_string(bundle->taf, node->property.string)) sc_trace(" \"%s\"\n", node->property.string); else sc_trace(" %ld\n", node->property.integer); } } else sc_trace("\n"); } void prop_debug_dump(sc_prop_setref_t bundle) { sc_int index_; assert(prop_is_valid(bundle)); /* Dump complete structure. */ sc_trace("Property: debug dump follows...\n"); sc_trace("bundle->is_readonly = %s\n", bundle->is_readonly ? "true" : "false"); sc_trace("bundle->dictionary_length = %ld\n", bundle->dictionary_length); sc_trace("bundle->dictionary =\n"); for (index_ = 0; index_ < bundle->dictionary_length; index_++) { sc_trace("%3ld : %p \"%s\"\n", index_, bundle->dictionary[index_], bundle->dictionary[index_]); } sc_trace("bundle->node_pools_length = %ld\n", bundle->node_pools_length); sc_trace("bundle->node_pools =\n"); for (index_ = 0; index_ < bundle->node_pools_length; index_++) sc_trace("%3ld : %p\n", index_, (void *) bundle->node_pools[index_]); sc_trace("bundle->node_count = %ld\n", bundle->node_count); sc_trace("bundle->root_node = {\n"); prop_debug_dump_node(bundle, 0, 0, bundle->root_node); sc_trace("}\nbundle->taf = %p\n", (void *) bundle->taf); } /* * prop_debug_trace() * * Set property tracing on/off. */ void prop_debug_trace(sc_bool flag) { prop_trace = flag; } } // End of namespace Adrift } // End of namespace Glk