/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/adrift/scare.h" #include "glk/adrift/sxprotos.h" namespace Glk { namespace Adrift { /* * test_run_game_script() * * Run the game using the given script. Returns the count of errors from * the script's monitoring. */ static sc_int test_run_game_script(CONTEXT, sc_game game, sx_script script) { sc_int errors; /* Ensure completely repeatable random number sequences. */ sc_reseed_random_sequence(1); /* Start interpreting the script stream. */ scr_start_script(game, script); R0CALL1(sc_interpret_game, game); /* Wrap up the script interpreter and capture error count. */ errors = scr_finalize_script(); return errors; } /* * test_run_game_tests() * * Run each test in the given descriptor array, reporting the results and * accumulating an error count overall. Return the total error count. */ sc_int test_run_game_tests(const sx_test_descriptor_t tests[], sc_int count, sc_bool is_verbose) { const sx_test_descriptor_t *test; sc_int errors; Context context; assert(tests); errors = 0; /* Execute each game in turn. */ for (test = tests; test < tests + count; test++) { sc_int test_errors; if (is_verbose) { sx_trace("--- Running Test \"%s\" [\"%s\", by %s]...\n", test->name, sc_get_game_name(test->game), sc_get_game_author(test->game)); } test_errors = test_run_game_script(context, test->game, test->script); errors += test_errors; if (is_verbose) { sx_trace("--- Test \"%s\": ", test->name); if (test_errors > 0) sx_trace("%s [%ld error%s]\n", "FAIL", test_errors, test_errors == 1 ? "" : "s"); else sx_trace("%s\n", "PASS"); } else sx_trace("%s", test_errors > 0 ? "F" : "."); //fflush (stdout); //fflush (stderr); } sx_trace("%s", is_verbose ? "" : "\n"); return errors; } } // End of namespace Adrift } // End of namespace Glk