/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_ADVSYS_ADVSYS #define GLK_ADVSYS_ADVSYS #include "common/scummsys.h" #include "glk/advsys/vm.h" namespace Glk { namespace AdvSys { /** * AdvSys game interpreter */ class AdvSys : public VM { private: /** * Engine initialization */ bool initialize(); /** * Engine cleanup */ void deinitialize(); /** * Handle a single action */ bool singleAction(); public: /** * Constructor */ AdvSys(OSystem *syst, const GlkGameDescription &gameDesc) : VM(syst, gameDesc) {} /** * Run the game */ virtual void runGame() override; /** * Returns the running interpreter type */ virtual InterpreterType getInterpreterType() const override { return INTERPRETER_ADVSYS; } /** * Load a savegame from the passed Quetzal file chunk stream */ virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override; /** * Save the game. The passed write stream represents access to the UMem chunk * in the Quetzal save file that will be created */ virtual Common::Error writeGameData(Common::WriteStream *ws) override; }; } // End of namespace AdvSys } // End of namespace Glk #endif