/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/game.h" #include "common/gui_options.h" #include "common/language.h" namespace Glk { namespace AdvSys { /** * Game descriptor for Scott Adams games */ struct AdvSysGame { const char *_md5; const char *_gameId; int32 _filesize; }; const PlainGameDescriptor ADVSYS_GAME_LIST[] = { { "advsys", "AdvSys Game" }, { "bustedadvsys", "Busted!" }, { "starshipcolumbus", "Starship Columbus" }, { "elves87", "Elves '87" }, { "keytotime", "The Key to Time" }, { "onehand", "The Sound of One Hand Clapping" }, { "pirating", "Pirating" }, { nullptr, nullptr } }; const AdvSysGame ADVSYS_GAMES[] = { { "2246a2686a07c714868680eaf980ece9", "bustedadvsys", 79091 }, { "120d7041dfa000c9a313a8b0ae9cef33", "starshipcolumbus", 76032 }, { "746963e82552f95b5e743fe24ecd1ec3", "elves87", 77947 }, { "892217ab8d902a732e82c55efd22931d", "keytotime", 24941 }, { "3a2a3cc24709ff3272f3a15d09b5e63e", "onehand", 95762 }, { "e55fff2ac51a8a16b979541e8d3210d8", "pirating", 29529 }, { nullptr, nullptr, 0 } }; } // End of namespace AdvSys } // End of namespace Glk