/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/advsys/game.h" #include "common/memstream.h" namespace Glk { namespace AdvSys { #define HEADER_SIZE 62 void Header::load(Common::ReadStream *s) { _valid = false; byte data[HEADER_SIZE]; // Read in the data if (s->read(data, HEADER_SIZE) != HEADER_SIZE) return; Compression::decompress(data, HEADER_SIZE); Common::MemoryReadStream ms(data, HEADER_SIZE, DisposeAfterUse::NO); // Validate the header _valid = !strncmp((const char*)data + 2, "ADVSYS", 6); if (!_valid) return; _size = ms.readUint16LE(); ms.skip(6); _headerVersion = ms.readUint16LE(); _name = Common::String((const char*)data + 10, (const char*)data + 28); ms.skip(18); _version = ms.readUint16LE(); _wordTable = ms.readUint16LE(); _wordTypeTable = ms.readUint16LE(); _objectTable = ms.readUint16LE(); _actionTable = ms.readUint16LE(); _variableTable = ms.readUint16LE(); _dataSpace = ms.readUint16LE(); _codeSpace = ms.readUint16LE(); _dataBlock = ms.readUint16LE(); _messageBlock = ms.readUint16LE(); _initCode = ms.readUint16LE(); _updateCode = ms.readUint16LE(); _before = ms.readUint16LE(); _after = ms.readUint16LE(); _errorHandler = ms.readUint16LE(); _saveArea = ms.readUint16LE(); _saveSize = ms.readUint16LE(); } void Compression::decompress(byte *data, size_t size) { for (; --size; ++data) *data = ~(*data + 30); } } // End of namespace AdvSys } // End of namespace Glk