/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/advsys/game.h" #include "common/memstream.h" namespace Glk { namespace AdvSys { void Decrypter::decrypt(byte *data, size_t size) { for (; --size; ++data) *data = ~(*data + 30); } /*--------------------------------------------------------------------------*/ #define HEADER_SIZE 62 bool Header::init(Common::ReadStream &s) { _valid = false; byte data[HEADER_SIZE]; // Read in the data if (s.read(data, HEADER_SIZE) != HEADER_SIZE) return false; decrypt(data, HEADER_SIZE); Common::MemoryReadStream ms(data, HEADER_SIZE, DisposeAfterUse::NO); // Validate the header _valid = !strncmp((const char*)data + 2, "ADVSYS", 6); if (!_valid) return false; _size = ms.readUint16LE(); ms.skip(6); _headerVersion = ms.readUint16LE(); _name = Common::String((const char *)data + 10, (const char *)data + 28); ms.skip(18); _version = ms.readUint16LE(); _wordTableOffset = ms.readUint16LE(); _wordTypeTableOffset = ms.readUint16LE(); _objectTableOffset = ms.readUint16LE(); _actionTableOffset = ms.readUint16LE(); _variableTableOffset = ms.readUint16LE(); _dataSpaceOffset = ms.readUint16LE(); _codeSpaceOffset = ms.readUint16LE(); _dataBlockOffset = ms.readUint16LE(); _messageBlockOffset = ms.readUint16LE(); _initCodeOffset = ms.readUint16LE(); _updateCodeOffset = ms.readUint16LE(); _beforeOffset = ms.readUint16LE(); _afterOffset = ms.readUint16LE(); _errorHandlerOffset = ms.readUint16LE(); _saveAreaOffset = ms.readUint16LE(); _saveSize = ms.readUint16LE(); return true; } /*--------------------------------------------------------------------------*/ #define MAX_VERSION 102 bool Game::init(Common::SeekableReadStream &s) { // Load the header s.seek(0); if (!Header::init(s)) return false; if (_headerVersion < 101 || _headerVersion > MAX_VERSION) error("Wrong version number"); // Load the needed resident game data and decrypt it _residentOffset = _dataBlockOffset * 512; s.seek(_residentOffset); _data.resize(_size); if (!s.read(&_data[0], _size)) return false; decrypt(&_data[0], _size); _residentBase = &_data[0]; _wordTable = &_data[_wordTableOffset]; _wordTypeTable = &_data[_wordTypeTableOffset]; _objectTable = &_data[_objectTableOffset]; _actionTable = &_data[_actionTableOffset]; _variableTable = &_data[_variableTableOffset]; _saveArea = &_data[_saveAreaOffset]; _dataSpace = &_data[_dataSpaceOffset]; _codeSpace = &_data[_codeSpaceOffset]; _wordCount = READ_LE_UINT16(_wordTable); _objectCount = READ_LE_UINT16(_objectTable); _actionCount = READ_LE_UINT16(_actionTable); _variableCount = READ_LE_UINT16(_variableTable); setVariable(V_OCOUNT, _objectCount); return true; } void Game::restart(Common::SeekableReadStream& s) { s.seek(_residentOffset + _saveAreaOffset); s.read(_saveArea, _saveSize); } void Game::saveGameData(Common::WriteStream& ws) { ws.write(_saveArea, _saveSize); } void Game::loadGameData(Common::ReadStream& rs) { rs.read(_saveArea, _saveSize); } void Game::setVariable(uint variableNum, int value) { assert(variableNum < _variableCount); WRITE_LE_UINT16(_variableTable + variableNum * 2, value); } int Game::getVariable(uint variableNum) { assert(variableNum < _variableCount); return READ_LE_UINT16(_variableTable + variableNum * 2); } } // End of namespace AdvSys } // End of namespace Glk