/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan2/alan2.h" #include "glk/alan2/decode.h" #include "glk/alan2/execute.h" #include "glk/alan2/interpreter.h" #include "glk/alan2/saveload.h" #include "common/config-manager.h" #include "common/translation.h" #include "common/error.h" #include "common/scummsys.h" #include "common/system.h" #include "glk/glk.h" #include "glk/streams.h" namespace Glk { namespace Alan2 { Alan2 *_vm = nullptr; Alan2::Alan2(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), vm_exited_cleanly(false) { _vm = this; } void Alan2::runGame(Common::SeekableReadStream *gameFile) { _gameFile = gameFile; // TODO: Initialize these properly int tmp = 0; Common::String gameFileName; _decode = new Decode(nullptr, nullptr); _execute = new Execute(); _saveLoad = new SaveLoad(gameFileName, nullptr, nullptr, nullptr, nullptr, &tmp); _interpreter = new Interpreter(_execute, _saveLoad, _stack); if (!is_gamefile_valid()) return; // TODO } Common::Error Alan2::loadGameData(strid_t file) { // TODO return Common::kNoError; } Common::Error Alan2::saveGameData(strid_t file, const Common::String &desc) { // TODO return Common::kNoError; } bool Alan2::is_gamefile_valid() { if (_gameFile->size() < 8) { GUIErrorMessage(_("This is too short to be a valid Alan2 file.")); return false; } if (_gameFile->readUint32BE() != MKTAG(2, 8, 1, 0)) { GUIErrorMessage(_("This is not a valid Alan2 file.")); return false; } return true; } void Alan2::output(const Common::String str) { // TODO } void Alan2::printMessage(MsgKind msg) { // TODO } void Alan2::printError(MsgKind msg) { // TODO } void Alan2::paragraph() { if (col != 1) newLine(); newLine(); } void Alan2::newLine() { // TODO } } // End of namespace Alan2 } // End of namespace Glk