/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_ALAN2 #define GLK_ALAN2 #include "common/scummsys.h" #include "common/stack.h" #include "glk/glk_api.h" #include "glk/alan2/acode.h" #include "glk/alan2/types.h" namespace Glk { namespace Alan2 { typedef Common::FixedStack Alan2Stack; class Decode; class Execute; class Interpreter; class SaveLoad; #define N_EVTS 100 /** * Alan2 game interpreter */ class Alan2 : public GlkAPI { public: bool vm_exited_cleanly; private: /** * Validates the game file, and if it's invalid, displays an error dialog */ bool is_gamefile_valid(); public: /** * Constructor */ Alan2(OSystem *syst, const GlkGameDescription &gameDesc); /** * Run the game */ void runGame(); /** * Returns the running interpreter type */ virtual InterpreterType getInterpreterType() const override { return INTERPRETER_ALAN2; } /** * Load a savegame from the passed stream */ virtual Common::Error loadGameData(strid_t file) override; /** * Save the game to the passed stream */ virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override; /** * Output a string to the screen */ void output(const Common::String str); /** * Print a message from the message table */ void printMessage(MsgKind msg); /** * Print an error from the message table, force new player input and abort */ void printError(MsgKind msg); /** * Make a new paragraph, i.e one empty line (one or two newlines) */ void paragraph(); /** * Print the the status line on the top of the screen */ void statusLine(); /** * Make a newline, but check for screen full */ void newLine(); // Engine variables Alan2Stack *_stack; int pc; ParamElem *params; Aword *memory; // The Amachine memory int memTop; // Top of memory CurVars cur; // Amachine variables int col; bool fail; int scores[100]; // FIXME: type + size AcdHdr *header; bool _needSpace; // originally "needsp" EvtElem *evts; // Event table pointer bool looking; // LOOKING? flag int dscrstkp; // Describe-stack pointer Common::File *_txtFile; bool _anyOutput; winid_t _bottomWindow; Decode *_decode; Execute *_execute; Interpreter *_interpreter; SaveLoad *_saveLoad; }; extern Alan2 *_vm; } // End of namespace Alan2 } // End of namespace Glk #endif