/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan2/main.h" #include "glk/alan2/decode.h" namespace Glk { namespace Alan2 { /* Bit output */ static int decodeBuffer; /* Bits to be input */ static int bitsToGo; /* Bits still in buffer */ static int garbageBits; /* Bits past EOD */ static int inputBit() { int bit; if (!bitsToGo) { /* More bits available ? */ decodeBuffer = txtfil->readByte(); /* No, so get more */ if ((uint)decodeBuffer == EOD) { garbageBits++; if (garbageBits > VALUEBITS - 2) syserr("Error in encoded data file."); } else bitsToGo = 8; /* Another Char, 8 new bits */ } bit = decodeBuffer & 1; /* Get next bit */ decodeBuffer = decodeBuffer >> 1; /* and remove it */ bitsToGo--; return bit; } /* Current state of decoding */ static CodeValue value; /* Currently seen code value */ static CodeValue low, high; /* Current code region */ void startDecoding() { int i; bitsToGo = 0; garbageBits = 0; value = 0; for (i = 0; i < VALUEBITS; i++) value = 2 * value + inputBit(); low = 0; high = TOPVALUE; } int decodeChar() { long range; int f; int symbol; range = (long)(high - low) + 1; f = (((long)(value - low) + 1) * freq[0] - 1) / range; /* Find the symbol */ for (symbol = 1; (int)freq[symbol] > f; symbol++); high = low + range * freq[symbol - 1] / freq[0] - 1; low = low + range * freq[symbol] / freq[0]; for (;;) { if (high < HALF) ; else if (low >= HALF) { value = value - HALF; low = low - HALF; high = high - HALF; } else if (low >= ONEQUARTER && high < THREEQUARTER) { value = value - ONEQUARTER; low = low - ONEQUARTER; high = high - ONEQUARTER; } else break; /* Scale up the range */ low = 2 * low; high = 2 * high + 1; value = 2 * value + inputBit(); } return symbol - 1; } /* Structure for saved decode info */ typedef struct DecodeInfo { long fpos; int buffer; int bits; CodeValue value; CodeValue high; CodeValue low; } DecodeInfo; /*====================================================================== pushDecode() Save so much info about the decoding process so it is possible to restore and continue later. */ void *pushDecode() { DecodeInfo *info; info = (DecodeInfo *) allocate(sizeof(DecodeInfo)); info->fpos = txtfil->pos(); info->buffer = decodeBuffer; info->bits = bitsToGo; info->value = value; info->high = high; info->low = low; return (info); } /*====================================================================== popDecode() Restore enough info about the decoding process so it is possible to continue after having decoded something else. */ void popDecode(void *i) { DecodeInfo *info = (DecodeInfo *) i; fseek(txtfil, info->fpos, 0); decodeBuffer = info->buffer; bitsToGo = info->bits; value = info->value; high = info->high; low = info->low; free(info); } } // End of namespace Alan2 } // End of namespace Glk