/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_ALAN2_DECODE #define GLK_ALAN2_DECODE #include "glk/alan2/alan2.h" #include "glk/alan2/acode.h" #include "common/file.h" namespace Glk { namespace Alan2 { // Structure for saved decode info struct DecodeInfo { long fpos; int buffer; int bits; CodeValue value; CodeValue high; CodeValue low; }; class Decode { public: Decode(Common::File *txtFile, Aword *freq): _txtFile(txtFile), _freq(freq) {} void startDecoding(); int decodeChar(); /** * Save so much about the decoding process, so it is possible to restore * and continue later. */ DecodeInfo *pushDecode(); /** * Restore enough info about the decoding process, so it is possible to * continue after having decoded something else. */ void popDecode(DecodeInfo *info); int inputBit(); private: // Bit output int _decodeBuffer; // Bits to be input int _bitsToGo; // Bits still in buffer int _garbageBits; // Bits past EOF Aword *_freq; Common::File *_txtFile; // Current state of decoding CodeValue _value; // Currently seen code value CodeValue _low, _high; // Current code region }; } // End of namespace Alan2 } // End of namespace Glk #endif