/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/glk.h" #include "glk/alan2/alan2.h" #include "glk/alan2/glkio.h" namespace Glk { namespace Alan2 { winid_t glkMainWin; winid_t glkStatusWin; void glkio_printf(const char *fmt, ...) { va_list argp; va_start(argp, fmt); if (glkMainWin) { char buf[1024]; /* FIXME: buf size should be foolproof */ vsprintf(buf, fmt, argp); g_vm->glk_put_string(buf); } else { // assume stdio is available in this case only Common::String str = Common::String::vformat(fmt, argp); warning(fmt, argp); } va_end(argp); } } // End of namespace Alan2 } // End of namespace Glk