/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_ALAN2_INTERPRETER #define GLK_ALAN2_INTERPRETER #include "glk/alan2/acode.h" #include "glk/alan2/alan2.h" namespace Glk { namespace Alan2 { class Execute; class SaveLoad; class Interpreter { public: Interpreter(Execute *execute, SaveLoad *saveLoad, Alan2Stack *stack) : _execute(execute), _saveLoad(saveLoad), _stack(stack) {} void interpret(Aaddr adr); private: void if_(Aword v); void else_(); void depstart(); void swap(); void depexec(Aword v); void depcase(); void curVar(Aword i); void stMop(Aword i, Aaddr oldpc); void adaptOldOpcodes(Aword i); Execute *_execute; SaveLoad *_saveLoad; Alan2Stack *_stack; }; } // End of namespace Alan2 } // End of namespace Glk #endif