/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan2/types.h" #include "glk/alan2/debug.h" #include "glk/alan2/exe.h" #include "glk/alan2/inter.h" #include "glk/alan2/glkio.h" #include "glk/alan2/main.h" #include "glk/alan2/rules.h" #include "glk/alan2/stack.h" namespace Glk { namespace Alan2 { void rules() { Boolean change = TRUE; int i; for (i = 1; !endOfTable(&ruls[i - 1]); i++) ruls[i - 1].run = FALSE; while (change) { change = FALSE; for (i = 1; !endOfTable(&ruls[i - 1]); i++) if (!ruls[i - 1].run) { if (trcflg) { printf("\n\n"); } interpret(ruls[i - 1].exp); if (pop()) { change = TRUE; ruls[i - 1].run = TRUE; if (trcflg) { if (!stpflg) printf(", Executing:>\n"); else { printf("\nRULE %d (at ", i); debugsay(cur.loc); printf("), Executing:>\n"); } } interpret(ruls[i - 1].stms); } else if (trcflg && !stpflg) printf(":>\n"); } } } } // End of namespace Alan2 } // End of namespace Glk