/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_ALAN2_SAVELOAD #define GLK_ALAN2_SAVELOAD #include "common/scummsys.h" #include "glk/alan2/types.h" namespace Glk { namespace Alan2 { class SaveLoad { public: SaveLoad(Common::String &gameName, ActElem *actors, LocElem *locations, ObjElem *objects, EvtqElem *events, int *eventTop) : _gameName(gameName), _actors(actors), _locations(locations), _objects(objects), _events(events), _eventTop(eventTop) {} void save(); void restore(); private: bool endOfTable(AtrElem *addr); Common::String _prevSaveName; // Save state related variables Common::String _gameName; ActElem *_actors; LocElem *_locations; ObjElem *_objects; EvtqElem *_events; int *_eventTop; }; } // End of namespace Alan2 } // End of namespace Glk #endif