/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan2/types.h" #include "glk/alan2/main.h" #include "glk/alan2/stack.h" namespace Glk { namespace Alan2 { /* PRIVATE DATA */ #define STACKSIZE 100 /* The AMACHINE STACK */ static Aptr stack[STACKSIZE]; static int stackp = 0; #ifdef _PROTOTYPES_ void push(Aptr i) #else void push(i) Aptr i; #endif { if (stackp == STACKSIZE) syserr("Out of stack space."); stack[stackp++] = i; } #ifdef _PROTOTYPES_ Aptr pop(void) #else Aptr pop() #endif { if (stackp == 0) syserr("Stack underflow."); return(stack[--stackp]); } #ifdef _PROTOTYPES_ Aptr top(void) #else Aptr top() #endif { return(stack[stackp-1]); } } // End of namespace Alan2 } // End of namespace Glk