/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan3/act.h" #include "glk/alan3/alt_info.h" #include "glk/alan3/exe.h" #include "glk/alan3/lists.h" #include "glk/alan3/msg.h" #include "glk/alan3/output.h" #include "glk/alan3/syserr.h" namespace Glk { namespace Alan3 { /*----------------------------------------------------------------------*/ static void executeCommand(CONTEXT, int verb, Parameter parameters[]) { static AltInfo *altInfos = NULL; /* Need to survive lots of different exits...*/ int altIndex; bool flag; /* Did we leave anything behind last time... */ if (altInfos != NULL) free(altInfos); altInfos = findAllAlternatives(verb, parameters); FUNC2(anyCheckFailed, flag, altInfos, EXECUTE_CHECK_BODY_ON_FAIL) if (flag) return; /* Check for anything to execute... */ if (!anythingToExecute(altInfos)) CALL1(error, M_CANT0) /* Now perform actions! First try any BEFORE or ONLY from inside out */ for (altIndex = lastAltInfoIndex(altInfos); altIndex >= 0; altIndex--) { if (altInfos[altIndex].alt != 0) // TODO Can this ever be NULL? Why? if (altInfos[altIndex].alt->qual == (Aword)Q_BEFORE || altInfos[altIndex].alt->qual == (Aword)Q_ONLY) { FUNC1(executedOk, flag, &altInfos[altIndex]) if (!flag) CALL0(abortPlayerCommand) if (altInfos[altIndex].alt->qual == (Aword)Q_ONLY) return; } } /* Then execute any not declared as AFTER, i.e. the default */ for (altIndex = 0; !altInfos[altIndex].end; altIndex++) { if (altInfos[altIndex].alt != 0) { if (altInfos[altIndex].alt->qual != (Aword)Q_AFTER) { FUNC1(executedOk, flag, &altInfos[altIndex]) if (!flag) CALL0(abortPlayerCommand) } } } /* Finally, the ones declared as AFTER */ for (altIndex = lastAltInfoIndex(altInfos); altIndex >= 0; altIndex--) { if (altInfos[altIndex].alt != 0) { FUNC1(executedOk, flag, &altInfos[altIndex]) if (!flag) CALL0(abortPlayerCommand) } } } /*====================================================================== action() Execute the command. Handles acting on multiple items such as ALL, THEM or lists of objects. */ void action(CONTEXT, int verb, Parameter parameters[], Parameter multipleMatches[]) { int multiplePosition; char marker[10]; multiplePosition = findMultiplePosition(parameters); if (multiplePosition != -1) { sprintf(marker, "($%d)", multiplePosition + 1); /* Prepare a printout with $1/2/3 */ for (int i = 0; !isEndOfArray(&multipleMatches[i]); i++) { copyParameter(¶meters[multiplePosition], &multipleMatches[i]); setGlobalParameters(parameters); /* Need to do this here since the marker use them */ output(marker); // WARNING: The original did a temporary grabbing of the returnLabel setjmp point here. // Which is why I manually check the context return instead of using the CALL macro executeCommand(context, verb, parameters); if (context._break && context._label.hasPrefix("return")) context._break = false; if (context._break) return; if (multipleMatches[i + 1].instance != EOD) para(); } parameters[multiplePosition].instance = 0; } else { setGlobalParameters(parameters); CALL2(executeCommand, verb, parameters) } } } // End of namespace Alan3 } // End of namespace Glk