/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan3/attribute.h" #include "glk/alan3/syserr.h" #include "glk/alan3/current.h" #include "glk/alan3/lists.h" namespace Glk { namespace Alan3 { /*----------------------------------------------------------------------*/ static AttributeEntry *findAttribute(AttributeEntry *attributeTable, int attributeCode) { AttributeEntry *attribute = attributeTable; while (attribute->code != attributeCode) { attribute++; if (isEndOfArray(attribute)) syserr("Attribute not found."); } return attribute; } /*======================================================================*/ Aptr getAttribute(AttributeEntry *attributeTable, int attributeCode) { AttributeEntry *attribute = findAttribute(attributeTable, attributeCode); return attribute->value; } /*======================================================================*/ void setAttribute(AttributeEntry *attributeTable, int attributeCode, Aptr newValue) { AttributeEntry *attribute = findAttribute(attributeTable, attributeCode); attribute->value = newValue; gameStateChanged = TRUE; } } // End of namespace Alan3 } // End of namespace Glk