/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan3/checkentry.h" #include "glk/alan3/inter.h" #include "glk/alan3/lists.h" #include "glk/alan3/memory.h" namespace Glk { namespace Alan3 { bool checksFailed(CONTEXT, Aaddr adr, bool execute) { CheckEntry *chk = (CheckEntry *) pointerTo(adr); bool flag; if (chk->exp == 0) { if (execute == EXECUTE_CHECK_BODY_ON_FAIL) R0CALL1(interpret, chk->stms) return TRUE; } else { while (!isEndOfArray(chk)) { R0FUNC1(evaluate, flag, chk->exp) if (!flag) { if (execute == EXECUTE_CHECK_BODY_ON_FAIL) R0CALL1(interpret, chk->stms) return TRUE; } chk++; } return FALSE; } } } // End of namespace Alan3 } // End of namespace Glk