/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_ALAN3_DEBUG #define GLK_ALAN3_DEBUG /* Header file for debug handler in Alan interpreter */ #include "glk/alan3/types.h" #include "glk/jumps.h" namespace Glk { namespace Alan3 { /* Types: */ struct Breakpoint { int line; int file; }; /* Data: */ extern int breakpointCount; extern Breakpoint breakpoint[]; /* Functions: */ extern void saveInfo(void); extern void restoreInfo(void); extern int breakpointIndex(int file, int line); extern char *sourceFileName(int file); extern char *readSourceLine(int file, int line); extern void showSourceLine(int fileNumber, int line); extern void debug(CONTEXT, bool calledFromBreakpoint, int line, int fileNumber); extern void traceSay(CONTEXT, int item); } // End of namespace Alan3 } // End of namespace Glk #endif