/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan3/detection.h" #include "glk/alan3/detection_tables.h" #include "common/debug.h" #include "common/file.h" #include "common/md5.h" #include "engines/game.h" namespace Glk { namespace Alan3 { void Alan3MetaEngine::getSupportedGames(PlainGameList &games) { for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) { games.push_back(*pd); } } GameDescriptor Alan3MetaEngine::findGame(const char *gameId) { for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) { if (!strcmp(gameId, pd->gameId)) return *pd; } return GameDescriptor::empty(); } bool Alan3MetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { // Loop through the files of the folder for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { // Check for a recognised filename if (file->isDirectory()) continue; Common::String filename = file->getName(); bool hasExt = filename.hasSuffix(".a3c"); if (!hasExt) continue; // Open up the file and calculate the md5 Common::File gameFile; if (!gameFile.open(*file) || gameFile.readUint32BE() != MKTAG('A', 'L', 'A', 'N')) continue; gameFile.seek(0); Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); size_t filesize = gameFile.size(); gameFile.close(); // Check for known games const GlkDetectionEntry *p = ALAN3_GAMES; while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize)) ++p; if (!p->_gameId) { const PlainGameDescriptor &desc = ALAN3_GAME_LIST[0]; gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize)); } else { PlainGameDescriptor gameDesc = findGame(p->_gameId); gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename)); } } return !gameList.empty(); } void Alan3MetaEngine::detectClashes(Common::StringMap &map) { for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) { if (map.contains(pd->gameId)) error("Duplicate game Id found - %s", pd->gameId); map[pd->gameId] = ""; } } } // End of namespace Alan3 } // End of namespace Glk