/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/alan3/glkio.h" #include "glk/alan3/acode.h" #include "glk/alan3/current.h" #include "glk/alan3/instance.h" #include "glk/alan3/options.h" #include "glk/alan3/output.h" #include "common/config-manager.h" namespace Glk { namespace Alan3 { GlkIO *g_io; GlkIO::GlkIO(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), glkMainWin(nullptr), glkStatusWin(nullptr), onStatusLine(false), _saveSlot(-1), _soundChannel(nullptr) { g_io = this; } bool GlkIO::initialize() { // first, open a window for error output glkMainWin = glk_window_open(0, 0, 0, wintype_TextBuffer, 0); if (glkMainWin == nullptr) return false; glk_stylehint_set(wintype_TextGrid, style_User1, stylehint_ReverseColor, 1); glkStatusWin = glk_window_open(glkMainWin, winmethod_Above | winmethod_Fixed, 1, wintype_TextGrid, 0); glk_set_window(glkMainWin); // Check for a save being loaded directly from the launcher _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; return true; } void GlkIO::print(const char *fmt, ...) { // If there's a savegame being loaded from the launcher, ignore any text out if (_saveSlot != -1) return; va_list argp; va_start(argp, fmt); Common::String str = Common::String::vformat(fmt, argp); va_end(argp); if (glkMainWin) { glk_put_string(str.c_str()); } else { // assume stdio is available in this case only warning("%s", str.c_str()); } } void GlkIO::showImage(int image, int align) { uint ecode; if (_saveSlot != -1) return; if ((glk_gestalt(gestalt_Graphics, 0) == 1) && (glk_gestalt(gestalt_DrawImage, wintype_TextBuffer) == 1)) { glk_window_flow_break(glkMainWin); printf("\n"); ecode = glk_image_draw(glkMainWin, image, imagealign_MarginLeft, 0); (void)ecode; } } void GlkIO::playSound(int sound) { if (_saveSlot != -1) return; #ifdef GLK_MODULE_SOUND if (glk_gestalt(gestalt_Sound, 0) == 1) { if (_soundChannel == nullptr) _soundChannel = glk_schannel_create(0); if (_soundChannel) { glk_schannel_stop(_soundChannel); (void)glk_schannel_play(_soundChannel, sound); } } #endif } void GlkIO::setStyle(int style) { switch (style) { case NORMAL_STYLE: glk_set_style(style_Normal); break; case EMPHASIZED_STYLE: glk_set_style(style_Emphasized); break; case PREFORMATTED_STYLE: glk_set_style(style_Preformatted); break; case ALERT_STYLE: glk_set_style(style_Alert); break; case QUOTE_STYLE: glk_set_style(style_BlockQuote); break; default: break; } } void GlkIO::statusLine(CONTEXT) { uint glkWidth; char line[100]; int pcol = col; if (!statusLineOption || _saveSlot != -1 || glkStatusWin == nullptr) return; glk_set_window(glkStatusWin); glk_window_clear(glkStatusWin); glk_window_get_size(glkStatusWin, &glkWidth, NULL); onStatusLine = TRUE; col = 1; glk_window_move_cursor(glkStatusWin, 1, 0); CALL1(sayInstance, where(HERO, /*TRUE*/ TRANSITIVE)) // TODO Add status message1 & 2 as author customizable messages if (header->maximumScore > 0) sprintf(line, "Score %d(%d)/%d moves", current.score, (int)header->maximumScore, current.tick); else sprintf(line, "%d moves", current.tick); glk_window_move_cursor(glkStatusWin, glkWidth - strlen(line) - 1, 0); glk_put_string(line); needSpace = FALSE; col = pcol; onStatusLine = FALSE; glk_set_window(glkMainWin); } /*====================================================================== readline() Read a line from the user, with history and editing */ /* TODO - length of user buffer should be used */ bool GlkIO::readLine(CONTEXT, char *buffer, size_t maxLen) { event_t event; static bool readingCommands = FALSE; static frefid_t commandFileRef; static strid_t commandFile; if (_saveSlot != -1) { // Return a "restore" command forcePrint("> "); forcePrint("restore\n"); strcpy(buffer, "restore"); } else if (readingCommands) { if (glk_get_line_stream(commandFile, buffer, maxLen) == 0) { glk_stream_close(commandFile, NULL); readingCommands = FALSE; } else { glk_set_style(style_Input); printf(buffer); glk_set_style(style_Normal); } } else { glk_request_line_event(glkMainWin, buffer, maxLen, 0); do { glk_select(&event); if (shouldQuit()) LONG_JUMP0 switch (event.type) { case evtype_Arrange: R0CALL0(g_io->statusLine) break; default: break; } } while (event.type != evtype_LineInput); if (buffer[0] == '@') { buffer[event.val1] = 0; commandFileRef = glk_fileref_create_by_name(fileusage_InputRecord + fileusage_TextMode, &buffer[1], 0); commandFile = glk_stream_open_file(commandFileRef, filemode_Read, 0); if (commandFile != NULL) if (glk_get_line_stream(commandFile, buffer, maxLen) != 0) { readingCommands = TRUE; glk_set_style(style_Input); printf(buffer); glk_set_style(style_Normal); } } else buffer[event.val1] = 0; } return TRUE; } Common::Error GlkIO::loadGame() { if (_saveSlot != -1) { int saveSlot = _saveSlot; _saveSlot = -1; return loadGameState(saveSlot); } else { return GlkAPI::loadGame(); } } } // End of namespace Alan3 } // End of namespace Glk