/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_ALAN3_LITERAL #define GLK_ALAN3_LITERAL #include "glk/alan3/acode.h" namespace Glk { namespace Alan3 { /* TYPES */ enum LiteralType { NO_LITERAL, NUMERIC_LITERAL, STRING_LITERAL }; struct LiteralEntry { /* LITERAL */ Aint _class; /* Class id of the literal type */ LiteralType type; Aptr value; }; /* DATA */ extern int litCount; extern LiteralEntry *literals; /* FUNCTIONS */ extern void createIntegerLiteral(int integerValue); extern void createStringLiteral(char *unquotedString); extern void freeLiterals(void); extern int literalFromInstance(int instance); extern int instanceFromLiteral(int literal); } // End of namespace Alan3 } // End of namespace Glk #endif